vulkan-toy-engine
Multiplayer RTS lua driven engine (by floomby)
libCat
🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors! (by Cons-Cat)
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vulkan-toy-engine | libCat | |
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2 | 21 | |
1 | 58 | |
- | - | |
0.0 | 7.1 | |
almost 2 years ago | 5 days ago | |
C | C++ | |
- | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkan-toy-engine
Posts with mentions or reviews of vulkan-toy-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-22.
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which concerns of the game dev industry does the committee NOT address ?
My little toy engine I made had code for this. I had to rely on gnu extensions, but it worked ok. Then I would define them in lua from the c++ code so I could use them easily. https://github.com/floomby/Equinox-Engine/blob/main/enum_helper.hpp
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[VOLUNTEER] Programmer looking for a project
Last year over the course of several months last year I worked on building myself a 3d rts game engine.
libCat
Posts with mentions or reviews of libCat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-06.
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I hate almost all software
That's awesome! I'm working on something that sounds similar. https://github.com/cons-cat/libcat
I'd love to see your work if you're willing to share it here!
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Why Janet?
This runtime size bothers me a lot. So much that I've been working on a new runtime for C++ that breaks POSIX compatibility to keep binaries as small as they can be. The hello world with LTO is 330ish bytes right now, and I think that can get smaller. https://github.com/Cons-Cat/libCat
- Manticore 6.0.0 – a faster alternative to Elasticsearch in C++
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std::initializer_list in C++ 1/2 - Internals and Use Cases
I'm working on a library that replaces both C++ and C/POSIX standard libraries (https://github.com/Cons-Cat/libCat), but even then I need to define a few std:: namespace symbols for some features. In the case of std::initializer_list, my answer is just don't use that feature, because you don't really need it.
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Chromium accepting Rust in a clear move to copy what Mozilla have done, replace C++ source code
It's worse in the standard library than it has to be. When I refactored my traits to minimize template instantiations and lean on concepts as much as possible, I measured over 30% improvement to clean build compile times. It's not possible for the standard to do this, because it would subtly change the API. For instance, you can't instantiate or take the address of a concept, but you can for a type-trait class. No reason you'd want to do that, but you can, so they can't "break" the standard library by optimizing this.
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C++'s smaller cleaner language
This doesn't have to be true. Over the past year I've made progress towards demonstrating how even non-freestanding C++ can be written without any C or C++ standard library headers or DLLs (with large benefits). There are a few names which the compilers require to be in the std:: namespace, though, but they're very special features like source_location and construct_at with semantics that can't be expressed otherwise.
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C++ is essentially unusable without incurring undefined behavior because of it's failure to handle type punning.
This bit cast has no overhead in debug mode, and is a little bit more generally useful than std::bit_cast(), but cannot be constant evaluated. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/utility/implementations/bit_cast.tpp
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Is bloat in std::unexpected expected?
It isn't that hard to put a predicate into a type. We have lambdas in an unevaluated context, CTAD, and templated type aliases. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/scaredy/cat/scaredy https://github.com/Cons-Cat/libCat/blob/main/src/global_includes.hpp#L70 https://github.com/Cons-Cat/libCat/blob/main/src/libraries/linux/cat/linux#L289 You do it like this.
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CamelCase for C++?
But suppose that you have code with no standard library calls at all. Would it still make sense to choose this naming convention? This is actually possible, with a few special exceptions. GCC requires that an implementation of std::source_location has very particular class member names, GCC assigns special semantics to a few function names including std::construct_at and std::move (people seem to know it's inlined, but did you know std::move is required for move-related warnings?), and most intrusively of all, a promise_type must be snake_case. Other names can be worked around by using them into a different namespace with a different letter-case, but promise_type seems unavoidable.
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Competitive programmer using c++, but absolutely ignorant of other things the language can do here. What else can c++ do?
I use C++ for a low-level Linux runtime. Other people are using it for operating systems like SerenityOS and Zircon/Fuschia. People also use C++ for making more compilers like GCC and LLVM.