wine-wayland
gamescope
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wine-wayland | gamescope | |
---|---|---|
34 | 56 | |
711 | 2,652 | |
- | 6.0% | |
5.4 | 9.7 | |
about 2 months ago | 1 day ago | |
C | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-wayland
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Seems like part 5 has a fast week | Wine Wayland
here ya go https://github.com/varmd/wine-wayland/releases
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how to run wine or proton through wayland
something like this has been happening for a while so I expected that a launch option may be made https://aur.archlinux.org/packages/wine-wl-git https://github.com/varmd/wine-wayland/tree/master https://gitlab.winehq.org/wine/wine/-/merge\_requests/2712 https://gitlab.winehq.org/wine/wine/-/merge_requests/2275 and a couple of these merge requests are merged so I expected that maybe a launch option will be available
- Wine-Wayland Release v8.2.1 is Out
- Wine-wayland is now able to run games!
- Wine on Wayland ?
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Wayland vs Xorg performance?
Already exists: https://github.com/varmd/wine-wayland
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Wayland Gaming? ยป Wayland out of a gamer perspective. So I saw many people ranting about Wayland but also many people praising Wayland, so I thought let's test if I can game on it. ;D
Check out this GitHub repo, it has some changes that make a good percent of games playable on wayland
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Wine doesn't work anymore
Have y'all tried looking at the wine-wayland driver? I have no idea if it works, but I do know there is a difference between this driver and the official one frome Wine. Wine uses XWayland and might even be using X11 (which is possible through Crostini's X-forwarder).
- Wine-Wayland v7.7.3 released
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
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BG3 splitscreen on two monitors?
Use gamescope.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
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FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
gamemode - Optimise Linux system performance on demand
obs-vkcapture - OBS Linux Vulkan/OpenGL game capture
holoiso - SteamOS 3 (Holo) archiso configuration
wine-discord-ipc-bridge - Enable games running under wine to use Discord Rich Presence
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation
sway - i3-compatible Wayland compositor
Wine-Builds - Wine builds (Vanilla, Staging, TkG and Proton)
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.