wine-wayland
gamescope
wine-wayland | gamescope | |
---|---|---|
34 | 422 | |
711 | 1,792 | |
- | - | |
5.4 | 7.9 | |
about 2 months ago | about 1 year ago | |
C | C++ | |
- | BSD 2-clause "Simplified" License |
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wine-wayland
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Seems like part 5 has a fast week | Wine Wayland
here ya go https://github.com/varmd/wine-wayland/releases
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how to run wine or proton through wayland
something like this has been happening for a while so I expected that a launch option may be made https://aur.archlinux.org/packages/wine-wl-git https://github.com/varmd/wine-wayland/tree/master https://gitlab.winehq.org/wine/wine/-/merge\_requests/2712 https://gitlab.winehq.org/wine/wine/-/merge_requests/2275 and a couple of these merge requests are merged so I expected that maybe a launch option will be available
- Wine-Wayland Release v8.2.1 is Out
- Wine-wayland is now able to run games!
- Wine on Wayland ?
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Wayland vs Xorg performance?
Already exists: https://github.com/varmd/wine-wayland
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Wayland Gaming? » Wayland out of a gamer perspective. So I saw many people ranting about Wayland but also many people praising Wayland, so I thought let's test if I can game on it. ;D
Check out this GitHub repo, it has some changes that make a good percent of games playable on wayland
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Wine doesn't work anymore
Have y'all tried looking at the wine-wayland driver? I have no idea if it works, but I do know there is a difference between this driver and the official one frome Wine. Wine uses XWayland and might even be using X11 (which is possible through Crostini's X-forwarder).
- Wine-Wayland v7.7.3 released
gamescope
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Multiple monitors genshin impact?
Maybe gamesope can help? Games are nested into it to allow for better control.
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X11 or Wayland?
Well I suppose you should start taking Wayland seriously then, because gamescope, the compositor on the Steam Deck, uses Wayland. https://github.com/Plagman/gamescope/blob/master/src/wlserver.cpp
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Tearing updates protocol (!65) · Merged
Mini-update: I spoke with Josh (and Strudel, who referenced me to the PR), and this has been already merged into gamescope.
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A year later, what's your take? Happy? Disappointed?
Valve staff is also aware they cannot force developers to retrofit 16:10 support into existing games (some do, many don't), so they even go the extra mile to provide extra functionality in gamescope to improve the 16:10 gaming experience for games that only support 16:9 natively.
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INPUT LATENCY ISSUE BEGGING FOR ACKNOWLEDGMENT
Source: https://github.com/Plagman/gamescope/issues/474
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Change refresh rate in gamescope via command line?
The ganescope github has all the commands and how to use them: https://github.com/Plagman/gamescope
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
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Something like gamescope but for the desktop
You can use gamescope on the desktop, I use it for a ton of games like No Man's Sky, Bethesda games, and any others that have alt tab instability.
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Van Gogh, AMD’s Steam Deck APU
For those that don't know (like me, three minutes ago) gamescope [1] is a Wayland compositor custom-written for games (and, I believe, what the Steam Deck uses). it's open source, and under the "BSD 2-clause" license.
[1]: https://github.com/Plagman/gamescope
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Modern BPM Steam with Ubuntu 20.04?
I assume that this is because I'm still using ye olde steamos-compositor (https://github.com/ValveSoftware/steamos-compositor/.) I'm interested in switching to gamescope (https://github.com/Plagman/gamescope) but I'm getting the feeling it won't work on my 20.04 vintage Ubuntu; the required version of meson isn't available and I can't find a PPA that contains gamescope. My instinct act this point is to just live with the pain, as fully dealing with this will likely involve just switching all the way to Arch to more closely match the newest SteamOS and I just don't want to do that right now. Anyone know if there is a middleground that will support a modern steam big picture mode without having to totally redo everything?
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Proton - Compatibility tool for Steam Play based on Wine and additional components
obs-vkcapture - OBS Linux Vulkan/OpenGL game capture
sway - i3-compatible Wayland compositor
wine-discord-ipc-bridge - Enable games running under wine to use Discord Rich Presence
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wine-nine-standalone - Build Gallium Nine support on top of an existing WINE installation
wine - Wine with a bit of extra spice
Wine-Builds - Wine builds (Vanilla, Staging, TkG and Proton)
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
dxvk-async - DXVK binaries patched with the shader pipeline patch from Sporif
Magpie - An all-purpose window upscaler for Windows 10/11.