wine-staging
wine
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wine-staging | wine | |
---|---|---|
23 | 74 | |
643 | 1,121 | |
1.9% | 4.5% | |
9.5 | 10.0 | |
3 days ago | 6 days ago | |
Shell | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-staging
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Why won’t my game play full screen ? Launched via Wine
Now you can't just go from vanilla WINE to WINE Staging by installing stuff. You would have to patch the source code of WINE with all those patches: https://github.com/wine-staging/wine-staging/tree/master/patches and then compile it yourself.
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Windows? Never more!
Read this for more info: https://wiki.winehq.org/Wine-Staging
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Wine-staging doesn't compile
I've got the source from here and applied the patch as it says here
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Another Proton-GE vs Wine-GE thread...
vkd3d-proton: - occasional upstream pending patches wine: - uses proton's bleeding edge wine base: https://github.com/ValveSoftware/wine/tree/experimental-wine-bleeding-edge-7.0-20190-20220716-pe79367-w7a9d8c-d5aa943-v5b7313 - adds wine-staging on top of it: https://github.com/wine-staging/wine-staging/tree/master/patches - adds FSR patches on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/48-proton-fshack\_amd\_fsr.patch - adds a handful of other game fixes on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/e01207aafe539d8d3ed49301665da717340e4c1d/patches/protonprep-valve-staging.sh#L295 - removes the proton-specific steamclient changes so that it works as a normal wine build: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/0001-De-steamify-proton-s-WINE-so-it-can-be-used-as-a-sta.patch ffmpeg: - we enable some codecs not available in steam's ffmpeg gstreamer: - we enable some codecs not available in steam's gstreamer protonfixes: - these are python scripts that automate installing various winetricks and/or other per-game tweaks. this achieves the same thing most lutris installers perform. -------------------------
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zsh: killed wine (attempting to compile wine for M1 mac)
USE "HOMEBREW" https://brew.sh/ Or "MACPORTS" https://www.macports.org/ As subsystem or wrapper to help wine to be stable. I trying homebrew for a week right now with many versions of wine ( stable & bev , etc The fastest WINE wrapper updated is WINE STAGING. 🍷 https://github.com/wine-staging/wine-staging
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How to get Splice working
Install Wine Staging and winetricks. Then create a new 64 bit prefix. You can run winetricks for this.
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Winetricks does a weird thing when I try to install...
It's possible there's blockers for it not being updated, but you can also get a general idea as to how long updates on Fedora's end takes by comparing the dates on that site to the releases on Staging's GitHub.
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Considering selling my AMD 6700 XT but before I do I'm wondering if my issues have an easy solution.
These patches are missing: https://github.com/wine-staging/wine-staging/tree/master/patches/winepulse-PulseAudio_Support
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FFXI + Windower and the Steam Deck
FFXI should run fine on Steam Deck as it's reported as Gold in ProtonDB but, as I'm used to play the game on Windows, it can be fully enhanced/HD remastered with a lot of graphical and QOL community mods (Ref. here) which are all based on Windower - This is probably a core issue for the SD trying to run this third party/"dll injector". After having a chat with Windower support on Discord, I found out that the main issue is this commit in Wine. Now it would be great to know if this commit will be included in the Proton build used by the SD - Keeping it short: Proton is basically Valve's implementation of Wine. I'm definitely going to try this as soon as I have my hands on the SD as FFXI is still such a great/unique MMORPG and I would also suggest to check it out to everyone having a few friends to bring in.
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Ntsync module (now called winesync) proposal for linux. Fascinating read.
Source: git mirror's contributor graphs located at wine-staging.
wine
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Did Ubisoft just break Ubisoft Connect when using Linux/Wine/Proton?
Much like it did before this commit.
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GE-Proton8-1 Released
Both Proton and Wine are open-source, there's not much to be gained by trapping any possible development to only folks working at Valve when there are thousands would happily help for free, on top of those Valve already pays.
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Any idear when Proton 8 will be released ?
Valve doesn't use upstream Wine. They use their own fork: https://github.com/ValveSoftware/wine
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For those wondering about Diablo 4 beta launching today
The 'No GPU Found' error is caused by https://github.com/ValveSoftware/wine/commit/51ce414a1f41fcaa415c4d3b4edd6b96ba711a35
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is there a way to spoof a direct x version ?
Here is a github issue that describe it better https://github.com/ValveSoftware/wine/issues/177
- New Proton Experimental Update fixes the 2K and Ubisoft launchers not working on the Steam Deck
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Ubisoft just broke their games on Linux desktop and Steam Deck
Looks like Proton Experimental just fixed it. https://github.com/ValveSoftware/wine/commit/ae2fad7338cc2f914536469656448ecb5fdcf294
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GE-Proton7-44 Released
I'm pretty sure Eggroll is reffering to this Gnome 43 specific ALT+TAB fix which was merged in Proton Experimental last week: https://github.com/ValveSoftware/wine/pull/169
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Anno 1800 Multiplayer Error
A solution is in progress. Give it a few weeks, or build Proton yourself. https://github.com/ValveSoftware/wine/issues/172
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How to debug Cyberpunk 2077 crash in Wine?
Then, if you managed to attach gdb, source this script and run lsf. After that let the game continue until you hit the crash and you should be able to get a backtrace with symbols (don't forget to use a radv build with debug symbols left in.
What are some alternatives?
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds
wine-tkg - Wine source generated by the wine-tkg build system. See wine-tkg-config.txt for config.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
wine-lol - Patched wine-staging with fix needed to run League Of Legends
Magpie - English Translation of Magpie
WineskinServer - Wineskin
FidelityFX-FSR - FidelityFX Super Resolution