wine-staging
WineskinServer
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wine-staging | WineskinServer | |
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23 | 165 | |
643 | 2,256 | |
1.9% | - | |
9.5 | 8.3 | |
3 days ago | 4 days ago | |
Shell | ||
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-staging
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Why won’t my game play full screen ? Launched via Wine
Now you can't just go from vanilla WINE to WINE Staging by installing stuff. You would have to patch the source code of WINE with all those patches: https://github.com/wine-staging/wine-staging/tree/master/patches and then compile it yourself.
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Windows? Never more!
Read this for more info: https://wiki.winehq.org/Wine-Staging
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Wine-staging doesn't compile
I've got the source from here and applied the patch as it says here
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Another Proton-GE vs Wine-GE thread...
vkd3d-proton: - occasional upstream pending patches wine: - uses proton's bleeding edge wine base: https://github.com/ValveSoftware/wine/tree/experimental-wine-bleeding-edge-7.0-20190-20220716-pe79367-w7a9d8c-d5aa943-v5b7313 - adds wine-staging on top of it: https://github.com/wine-staging/wine-staging/tree/master/patches - adds FSR patches on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/48-proton-fshack\_amd\_fsr.patch - adds a handful of other game fixes on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/e01207aafe539d8d3ed49301665da717340e4c1d/patches/protonprep-valve-staging.sh#L295 - removes the proton-specific steamclient changes so that it works as a normal wine build: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/0001-De-steamify-proton-s-WINE-so-it-can-be-used-as-a-sta.patch ffmpeg: - we enable some codecs not available in steam's ffmpeg gstreamer: - we enable some codecs not available in steam's gstreamer protonfixes: - these are python scripts that automate installing various winetricks and/or other per-game tweaks. this achieves the same thing most lutris installers perform. -------------------------
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zsh: killed wine (attempting to compile wine for M1 mac)
USE "HOMEBREW" https://brew.sh/ Or "MACPORTS" https://www.macports.org/ As subsystem or wrapper to help wine to be stable. I trying homebrew for a week right now with many versions of wine ( stable & bev , etc The fastest WINE wrapper updated is WINE STAGING. 🍷 https://github.com/wine-staging/wine-staging
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How to get Splice working
Install Wine Staging and winetricks. Then create a new 64 bit prefix. You can run winetricks for this.
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Winetricks does a weird thing when I try to install...
It's possible there's blockers for it not being updated, but you can also get a general idea as to how long updates on Fedora's end takes by comparing the dates on that site to the releases on Staging's GitHub.
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Considering selling my AMD 6700 XT but before I do I'm wondering if my issues have an easy solution.
These patches are missing: https://github.com/wine-staging/wine-staging/tree/master/patches/winepulse-PulseAudio_Support
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FFXI + Windower and the Steam Deck
FFXI should run fine on Steam Deck as it's reported as Gold in ProtonDB but, as I'm used to play the game on Windows, it can be fully enhanced/HD remastered with a lot of graphical and QOL community mods (Ref. here) which are all based on Windower - This is probably a core issue for the SD trying to run this third party/"dll injector". After having a chat with Windower support on Discord, I found out that the main issue is this commit in Wine. Now it would be great to know if this commit will be included in the Proton build used by the SD - Keeping it short: Proton is basically Valve's implementation of Wine. I'm definitely going to try this as soon as I have my hands on the SD as FFXI is still such a great/unique MMORPG and I would also suggest to check it out to everyone having a few friends to bring in.
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Ntsync module (now called winesync) proposal for linux. Fascinating read.
Source: git mirror's contributor graphs located at wine-staging.
WineskinServer
- Steam won´t install via Wine
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Running Windows Programs on Mac (Wineskin)
I used Wineskin to port them both to MacOS and the https://www.pcmag.com/how-to/how-to-run-windows-apps-on-your-mac web page as a guide. I just used a regular windows .ico file to change the icon in the guide. Somehow converting the .ico as it is stated in the guide did not work for me. You can download Wineskin Winery from (https://github.com/Gcenx/WineskinServer) and use manual installation. They both needed .NET framework. That was easy with the Winetricks to find the .NET frameworks under DLL section and then run them. 1st program needed to access network shares in the domain but the link was in windows format (\\ServerName\ShareName\Folder).
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Need to run polymath on mac apple silicon
You can also try running it in WINE using Wineskin:https://github.com/Gcenx/WineskinServer/
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
You may be interested in Wineskin for M1/M2 Macs. I use this to play some old school games on my 2023 M2 Max Mac. https://github.com/Gcenx/WineskinServer
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Horizon: Zero Dawn slo-mo
Can anyone demonstrate to me how to fix the slo-mo issue in Horizon: Zero Dawn that slows down the game speed. I am aware of the GitHub article here: https://github.com/Gcenx/WineskinServer/issues/424 although I am unaware of how to perform the registry tasks that is required to fix the issue.
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iOS
I do play on an M2 Mac via Wineskin. Works great.
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Any way to run .exe files on Mac?
I use this wrapper for WINE. That it "doesn't seem to work" when you use what you've installed from the command line doesn't tell us much. What did you do after installing it? What happened?
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Error while trying to install Crossover on Mac
I believe your issues might be because crossover is not supported on sonoma yet, its probably because sonoma is still in beta and so not much aplications can run on it, i found that wineskin server (https://github.com/Gcenx/WineskinServer) works pretty nicely on sonoma so maybe try that.
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Use D3DMetal on Wine 8.10 Staging
Hi, I followed this guide of u/Gcenx https://github.com/Gcenx/WineskinServer/issues/420 and applied on wine 8.10 staging (this version https://github.com/Gcenx/macOS_Wine_builds/releases/tag/8.10) but it seems like it doesn't work I always get a stub error. My question is: I need to do something else or D3DMetal simply doesn't work on newer wine version
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Is Portingkit safe to download? + Assorted questions
You get Wineskin from my repo https://github.com/Gcenx/WineskinServer
What are some alternatives?
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
PD-Runner - A VM launcher for Parallels Desktop [UnavailableForLegalReasons - Repository access blocked]
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds
macOS_Wine_builds - Official Winehq macOS Packages
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Whisky - A modern Wine wrapper for macOS built with SwiftUI
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
homebrew-wine
wine-lol - Patched wine-staging with fix needed to run League Of Legends
devilutionX - Diablo build for modern operating systems
wine-lol - Patched wine-staging with fix needed to run League Of Legends
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.