wine-staging
Proton
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wine-staging | Proton | |
---|---|---|
23 | 1,448 | |
643 | 22,711 | |
1.9% | 1.9% | |
9.5 | 9.5 | |
3 days ago | about 10 hours ago | |
Shell | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-staging
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Why won’t my game play full screen ? Launched via Wine
Now you can't just go from vanilla WINE to WINE Staging by installing stuff. You would have to patch the source code of WINE with all those patches: https://github.com/wine-staging/wine-staging/tree/master/patches and then compile it yourself.
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Windows? Never more!
Read this for more info: https://wiki.winehq.org/Wine-Staging
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Wine-staging doesn't compile
I've got the source from here and applied the patch as it says here
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Another Proton-GE vs Wine-GE thread...
vkd3d-proton: - occasional upstream pending patches wine: - uses proton's bleeding edge wine base: https://github.com/ValveSoftware/wine/tree/experimental-wine-bleeding-edge-7.0-20190-20220716-pe79367-w7a9d8c-d5aa943-v5b7313 - adds wine-staging on top of it: https://github.com/wine-staging/wine-staging/tree/master/patches - adds FSR patches on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/48-proton-fshack\_amd\_fsr.patch - adds a handful of other game fixes on top of it: https://github.com/GloriousEggroll/proton-ge-custom/blob/e01207aafe539d8d3ed49301665da717340e4c1d/patches/protonprep-valve-staging.sh#L295 - removes the proton-specific steamclient changes so that it works as a normal wine build: https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/proton/0001-De-steamify-proton-s-WINE-so-it-can-be-used-as-a-sta.patch ffmpeg: - we enable some codecs not available in steam's ffmpeg gstreamer: - we enable some codecs not available in steam's gstreamer protonfixes: - these are python scripts that automate installing various winetricks and/or other per-game tweaks. this achieves the same thing most lutris installers perform. -------------------------
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zsh: killed wine (attempting to compile wine for M1 mac)
USE "HOMEBREW" https://brew.sh/ Or "MACPORTS" https://www.macports.org/ As subsystem or wrapper to help wine to be stable. I trying homebrew for a week right now with many versions of wine ( stable & bev , etc The fastest WINE wrapper updated is WINE STAGING. 🍷 https://github.com/wine-staging/wine-staging
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How to get Splice working
Install Wine Staging and winetricks. Then create a new 64 bit prefix. You can run winetricks for this.
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Winetricks does a weird thing when I try to install...
It's possible there's blockers for it not being updated, but you can also get a general idea as to how long updates on Fedora's end takes by comparing the dates on that site to the releases on Staging's GitHub.
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Considering selling my AMD 6700 XT but before I do I'm wondering if my issues have an easy solution.
These patches are missing: https://github.com/wine-staging/wine-staging/tree/master/patches/winepulse-PulseAudio_Support
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FFXI + Windower and the Steam Deck
FFXI should run fine on Steam Deck as it's reported as Gold in ProtonDB but, as I'm used to play the game on Windows, it can be fully enhanced/HD remastered with a lot of graphical and QOL community mods (Ref. here) which are all based on Windower - This is probably a core issue for the SD trying to run this third party/"dll injector". After having a chat with Windower support on Discord, I found out that the main issue is this commit in Wine. Now it would be great to know if this commit will be included in the Proton build used by the SD - Keeping it short: Proton is basically Valve's implementation of Wine. I'm definitely going to try this as soon as I have my hands on the SD as FFXI is still such a great/unique MMORPG and I would also suggest to check it out to everyone having a few friends to bring in.
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Ntsync module (now called winesync) proposal for linux. Fascinating read.
Source: git mirror's contributor graphs located at wine-staging.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
lutris - Lutris desktop client
wine-tkg-git - The wine-tkg build systems, to create custom Wine and Proton builds
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dxvk-async
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
mf-install - Media Foundation workaround for Wine
wine-lol - Patched wine-staging with fix needed to run League Of Legends
yuzu - Nintendo Switch emulator
WineskinServer - Wineskin
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]