windowjs
blackjack
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windowjs | blackjack | |
---|---|---|
9 | 23 | |
2,252 | 1,384 | |
-0.0% | - | |
4.4 | 2.1 | |
about 1 year ago | 18 days ago | |
JavaScript | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
windowjs
- #3 Risin' Newsletter
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Window.js is an open-source JavaScript runtime for desktop graphics programming
I had two ideas for Typescript in mind:
1. provide type declarations for the Window.js APIs, and
2. integrate with the Typescript compiler during development (e.g. F5 to reload, run typescript sources "directly", show compiler errors in the console / main window, etc.)
I've just started these discussion on GitHub, please share your thoughts:
https://github.com/windowjs/windowjs/discussions/27
https://github.com/windowjs/windowjs/discussions/28
Does this cover what you had in mind? Are there better ways to support Typescript?
- GitHub - windowjs/windowjs: Window.js is an open-source Javascript runtime for desktop graphics programming.
blackjack
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
My specific use case? That would be this: https://github.com/setzer22/blackjack
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Very nice! I too have worked on implementing mesh data structures in Rust as part of my project https://github.com/setzer22/blackjack
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What is missing in the rust game dev universe?
Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack
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What is a good 3D modeling software for beginners(FREE)?
Blackjack https://github.com/setzer22/blackjack a procedural modelling application; node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.
- New Blackjack PR/Release brings in gizmos to make editing your procedural models more fun
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I've combined 2D and 3D renderer in my Python engine
Very impressive. Looks similar in some respects to: https://github.com/setzer22/blackjack
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Blackjack, the rusty procedural 3d modeler 🦀 continues to grow with new features! Here's the latest PR with the changelog
was going to ask why lua? but then i saw you already had https://github.com/setzer22/blackjack/blob/main/doc/why_lua.md
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Visual Effects for the Indian Blockbuster “RRR” made entirely in Blender
Speaking of Houdini, https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
What are some alternatives?
love - LÖVE is an awesome 2D game framework for Lua.
wgpu - Cross-platform, safe, pure-rust graphics api.
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
windows-samples-rs
blackjack - A procedural, node-based modelling tool, made in rust 🦀
deeplinks - Simple deep links to any selection of text on your website.
OpenSubdiv - An Open-Source subdivision surface library.
DoodleCSS - A simple hand drawn HTML/CSS theme
rich-cli - Rich-cli is a command line toolbox for fancy output in the terminal