why-I-hate-wow-private-servers
server
why-I-hate-wow-private-servers | server | |
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12 | 4 | |
88 | 866 | |
- | 0.7% | |
3.6 | 5.6 | |
18 days ago | about 2 months ago | |
C++ | ||
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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why-I-hate-wow-private-servers
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Are there any active MoP emulators?
You can read their philosophy here or listen to video version.
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Cmangos or other?
And this video which was derived from a piece written by the Admin of both projects -
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Bug Tracking for World of Warcraft Private Servers
Every time someone questions open source world of warcraft projects https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers
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Im a bit dissapointed with the custom servers
This is literally this issue https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers/blob/master/ENGLISH.md
- I hate most of WoW private servers (2020)
- "Why I hate most of WoW private servers" Written by Francesco Borzi' aka Shin
- Eden, Wings, or Nasomi?
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It's funny...or sad, depending on your point of view, how both vanilla and tbc are cboth in their least enjoyable form currently, due to the way classic is right now.
Why are there still so many bugs in WoW private servers, although they have been around for so many years?
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How do WoW private servers work - and why you should join ChromieCraft
- Original article: https://github.com/FrancescoBorzi/why-I-hate-wow-private-servers - AzerothCore open-source development project: http://azerothcore.org - ChromieCraft open-source server: https://chromiecraft.com - ChromieCraft Discord https://discord.com/invite/rPM7EEMCbR --------------------------------------------------------------------------------------------------
- Best wotlk private?
server
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Creating a WoW Server as a Project
For vanilla: https://github.com/mangoszero/server
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Coding question: are factions hardcoded in the system?
iirc from looking at the mangos db, it's hardcoded to two factions. Here is the mangos source code, btw. https://github.com/mangoszero/server
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World of Warcraft tech
From my own research into the ManGOS source code, what others have said about 'tiles' or 'regions' is accurate. The map is broken into areas (Not organic like Elwynn Forest or Orgrimmar, but regular squares of set size which may overlap in-game zones). Every object is contained within those areas (Interactables like ore and herbs, NPC's, instance portals, etc) The server itself has a few threads running that handle processing message queues from clients (Client clicked an object, bought an item, attacked an NPC, etc). If you take a look Here you can see every single OpCode that the server can handle (what generates these varies, I'll leave that exploration to you) But generally if you want to know HOW something is handled, follow the OpCodes.
What are some alternatives?
azerothcore-wotlk - Complete Open Source and Modular solution for MMO
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
hellground-core
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
WoWDatabaseEditor - Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
TrinityCore - Archived repository for WoW 4.3.4.15595. The project will be reworked for Cataclysm Classic as an official new branch of TrinityCore at https://github.com/TrinityCore/TrinityCore
RatingBuster - An item comparison tool for WoW Classic.
issues - This repository is used as a centralized point for all issues regarding CMaNGOS.
LunaUnitFrames - Unit Frames for WoW Classic
mangos-tbc - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
tbc - The Burning Crusade: raids
Hellground_core