wgpu-text VS rui

Compare wgpu-text vs rui and see what are their differences.

wgpu-text

📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph (by Blatko1)
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wgpu-text rui
1 23
79 1,652
- 2.5%
7.4 7.9
27 days ago 4 days ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-text

Posts with mentions or reviews of wgpu-text. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-27.

rui

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-19.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
  • Is there a common library for guis used in rust?
    2 projects | /r/rust | 8 May 2022
    Try rui https://github.com/audulus/rui, It's a Swift Type ui

What are some alternatives?

When comparing wgpu-text and rui you can also consider the following projects:

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

floem - A native Rust UI library with fine-grained reactivity