wglt
terminus
wglt | terminus | |
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6 | 3 | |
55 | 10 | |
- | - | |
7.5 | 0.0 | |
3 months ago | almost 3 years ago | |
TypeScript | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wglt
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Week 6 - Parts 10 & 11: Save/load and leveling up
Two, I'd like to dive into TypeScript. I don't think I'll go back to convert everything, but I would probably use TS for new bits, or if I tackle the tutorial again. Related, /u/codyebberson's WGLT looks like a nice alternative to rot.js, so eventually I'll explore that.
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Nice! If you enjoy Rot, checkout https://github.com/codyebberson/wglt, its based off libcod and rot
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Update: WGLT is blazing fast for drawing ASCII in the browser!
I can now confirm that WGLT (WebGLTerminal) is extremely fast. Thanks to /u/JamesGecko for the recommend.
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Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
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PixiJS text rendering is slow: Text vs. sprite graphics on the web
Also check out WGLT, a performance-focused WebGL roguelike toolkit. Not sure how battle tested it is, though.
terminus
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Sharing Saturday #369
Current Milestone: 3 - Characters and Bestiary 0% Completed (+0%)
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Sharing Saturday #368
Terminus | Github | Devlog
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Sharing Saturday #362
Terminus (Working Title) | Github | Devlog | Latest Screenshot
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