wglt
WebGL Terminal (by codyebberson)
minart
A minimal Scala creative coding library targeting JVM/Javascript/Native (by JD557)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wglt
Posts with mentions or reviews of wglt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
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Week 6 - Parts 10 & 11: Save/load and leveling up
Two, I'd like to dive into TypeScript. I don't think I'll go back to convert everything, but I would probably use TS for new bits, or if I tackle the tutorial again. Related, /u/codyebberson's WGLT looks like a nice alternative to rot.js, so eventually I'll explore that.
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Nice! If you enjoy Rot, checkout https://github.com/codyebberson/wglt, its based off libcod and rot
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Update: WGLT is blazing fast for drawing ASCII in the browser!
I can now confirm that WGLT (WebGLTerminal) is extremely fast. Thanks to /u/JamesGecko for the recommend.
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Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
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PixiJS text rendering is slow: Text vs. sprite graphics on the web
Also check out WGLT, a performance-focused WebGL roguelike toolkit. Not sure how battle tested it is, though.
minart
Posts with mentions or reviews of minart.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-22.
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Indigo: A game engine for functional programmers, in Scala
Can't believe you didn't mention Minart! ;-) (https://github.com/JD557/minart)
The live coding experience is something where I think a lot more work could be done. This paper by Ravi Chugh et al, and a lot of his other work, points to interesting directions to take: https://arxiv.org/pdf/2301.13302.pdf
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Week 6 - Parts 10 & 11: Save/load and leveling up
"The Minartaur's Lair" in Scala with Minart
What are some alternatives?
When comparing wglt and minart you can also consider the following projects:
Hack - A typeface designed for source code
rogue-boi - rogue-like recreational coding project
rlTutorial2022 - RoguelikeDev Does The Complete Roguelike Tutorial 2022
indigo - An FP game engine for Scala.
wglt-roguelike-tutorial
secbot-2021-7drl - 7-day Roguelike, 2021 (Success)
LED-Display
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
json - JSON for Modern C++
rougelike-ada - A rougelike game written in Ada 2012