wefx
scratch-www
wefx | scratch-www | |
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4 | 804 | |
28 | 1,559 | |
- | 0.6% | |
4.9 | 9.9 | |
4 months ago | 3 days ago | |
C | JavaScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wefx
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Cheerp 3.0: The most advanced C++ compiler for the Web now permissively licensed
I'm particularly curious on what parts cheerp adds to their clang+llvm base. Presumably it's something like the C standard target library for WASM/JS?
For reference, here's examples of what you could do with the baseline clang with wasm (but not JS?) [1] [2] [3], referenced from a similar thread on HN.
[1] https://github.com/ern0/howto-wasm-minimal
[2] https://github.com/robrohan/wefx
[3] https://github.com/PetterS/clang-wasm
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The Tools I Use to Write Books (2018)
I've used a similar pipeline to create "books for code and infrastructure". A/k/a coding in a somewhat literate programming style. Similar to what is described here:
gemini://gemini.robrohan.com/2022-04-23-narrative-programming.md
With output that looks similar to this: https://github.com/robrohan/wefx/blob/main/docs/manual.pdf
Using a github action like this: https://github.com/robrohan/wefx/blob/main/.github/workflows...
(most of the code borrowed from those projects)
You can do it with just plain markdown files and use directories for chapters / organization if you're just going for prose.
I've thought about using the process to try to make open textbooks where you can mix and match chapters, but I don't have any experience in that field.
Anyway, can confirm, it's an incredibly useful process.
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Show HN: How to compile C/C++ for WASM, pure Clang, no libs, no framework
Not trying to steal your thunder, but here is another nostdlib clang -> wasm example with malloc, a few math functions, rand, and writing to a canvas doing animation.
=> https://github.com/robrohan/wefx
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Implementing Cosine in C from Scratch
I haven’t seen this version mentioned in the thread - if you don’t need a lot of precision, here is a simple 4 line version[1] and here’s how it works[2].
Not sure who initially came up with it.
[1] https://github.com/robrohan/wefx/blob/1a918cc2d5ad87402a3830...
[2] https://www.desmos.com/calculator/lo7cf60mjz
scratch-www
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Ask HN: Modern Day Equivalent to HyperCard?
LiveCode is about the closest literal logical successor to HyperCard.
https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1
That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from.
https://scratch.mit.edu
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
What are some alternatives?
pure-data - Pure Data - a free real-time computer music system
Node RED - Low-code programming for event-driven applications
chip8-book - An introduction to Chip-8 emulation using Rust
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
cib - clang running in browser (wasm)
blockly - The web-based visual programming editor.
clang-wasm - How to build webassembly files with nothing other than standard Clang/llvm.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
processing - Source code for the Processing Core and Development Environment (PDE)
musl - unofficial musl mirror git://git.musl-libc.org/musl
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.