webxr-handtracking VS troika

Compare webxr-handtracking vs troika and see what are their differences.

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webxr-handtracking troika
2 3
196 1,532
- 3.4%
2.6 6.3
over 3 years ago about 1 month ago
JavaScript JavaScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webxr-handtracking

Posts with mentions or reviews of webxr-handtracking. We have used some of these posts to build our list of alternatives and similar projects.

troika

Posts with mentions or reviews of troika. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-07.
  • Frameworks/libraries/tools used to create these fancy animated 3d websites
    4 projects | /r/webdev | 7 Sep 2021
    troika (specifically troika-three-text)
  • Fastest possible text updates with or without React
    1 project | /r/reactjs | 28 Mar 2021
    Text is relatively hard to render with WebGL and browsers have a limit, of usually 16 framebuffers that you can use for WebGL contexts. Our charts are written for a WebGL target so we don't want to use up that precious resource for text rendering. In our specific use case we usually have a large degree of control over the browser so we can configure it, but if the target is web we don't have that control. Grabbing a WebGL context also takes a significant period of time, usually a hundred milliseconds or more on my computer, and not displaying data in that time isn't a great user experience.
  • 2D Graphics on Modern GPU (2019)
    10 projects | news.ycombinator.com | 15 Mar 2021
    There's a great WebGL library for doing that on the web using any .ttf, .otf, or .woff font - https://github.com/protectwise/troika/tree/master/packages/t...

What are some alternatives?

When comparing webxr-handtracking and troika you can also consider the following projects:

mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js

msdfgen - Multi-channel signed distance field generator

xmas-crystal-ball-threejs - A Xmas 2020 easter egg with some crystal ball made in Three.js

portfolio-3d - 3D portfolio

WebXR-emulator-extension - WebXR emulator extension

vello - An experimental GPU compute-centric 2D renderer.

Echo-VR-Haptics - Bhaptic feedback support for echo arena

three.js - JavaScript 3D Library.

QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.

jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).

handy.js - Handy makes defining and recognizing custom hand poses in WebXR a snap!

3d-force-graph - 3D force-directed graph component using ThreeJS/WebGL