Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free. Learn more →
Troika Alternatives
Similar projects and alternatives to troika
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Nutrient
Nutrient - The #1 PDF SDK Library. Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
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Vrmac
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
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webxr-threejs-midi-visualizer
WebXR, augmented reality MIDI data visualization, built with Three.js and Tone.js. See video: https://youtu.be/lIecCGtbqSM
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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jeelizFaceFilter
Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).
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nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (by Const-me)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
troika discussion
troika reviews and mentions
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Frameworks/libraries/tools used to create these fancy animated 3d websites
troika (specifically troika-three-text)
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Fastest possible text updates with or without React
Text is relatively hard to render with WebGL and browsers have a limit, of usually 16 framebuffers that you can use for WebGL contexts. Our charts are written for a WebGL target so we don't want to use up that precious resource for text rendering. In our specific use case we usually have a large degree of control over the browser so we can configure it, but if the target is web we don't have that control. Grabbing a WebGL context also takes a significant period of time, usually a hundred milliseconds or more on my computer, and not displaying data in that time isn't a great user experience.
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2D Graphics on Modern GPU (2019)
There's a great WebGL library for doing that on the web using any .ttf, .otf, or .woff font - https://github.com/protectwise/troika/tree/master/packages/t...
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A note from our sponsor - Nutrient
nutrient.io | 15 Mar 2025
Stats
protectwise/troika is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of troika is JavaScript.