webview_deno
deno_sdl2
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webview_deno | deno_sdl2 | |
---|---|---|
3 | 1 | |
1,368 | 126 | |
0.4% | - | |
5.0 | 7.2 | |
about 2 months ago | about 2 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webview_deno
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Deno Webview DevTools?
I spun up the Deno Webview demo (https://github.com/webview/webview_deno) and compiled an EXE. When I run the EXE, I have two windows: the UI window and what I presume is the host process window. I only started learning Deno like yesterday but what's the state of DevTools for Deno Webview? Can I compile my Deno Webview executable with Chromium plugins like Chrome DevTools?
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Use any web browser as GUI with Deno & WebUI Portable
By the way, I was using Deno + WebView 1.2k stars, and it's working fine, but my end-users need to install the WebView runtimes... so it wasn't portable. while WebUI is totally portable.
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Deno 1.9 – native http2, performance boost, blob and import completion support
The most updated webview bindings I know of for deno: https://github.com/webview/webview_deno
It's likely you will find some hiccups in latest deno release because it uses rust plug-ins and they are getting overhauled at the moment. Maybe a few more months before getting stabilized.
deno_sdl2
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native web-api graphics (live, not image)
sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.
What are some alternatives?
wpt - Test suites for Web platform specs — including WHATWG, W3C, and others
winit - Window handling library in pure Rust
samples - A collection of Flutter examples and demos
deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust
deno_doc - Documentation generator for Deno
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).
tesla_auth - Securely generate API tokens for third-party access to your Tesla.
deno - A modern runtime for JavaScript and TypeScript.
deno-udd - Update Deno Dependencies - update dependency urls to their latest published versions
SDL2Tutorial
fltk-webview - webview functionality for embedded fltk windows
pane - 🖼️ A deno module providing bindings for cross-platform windowing