webrtc-unreliable
ice
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webrtc-unreliable | ice | |
---|---|---|
8 | 1 | |
385 | 31 | |
0.8% | - | |
5.7 | 7.2 | |
21 days ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webrtc-unreliable
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could not find tokio in webrtc_unreliable
The Cargo.toml on GitHub has the optional dependency specified correctly.
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How are rust devs doing?
I use WebRTC for multiplayer, and Rust has a great library (webrtc-unreliable) To be fair, C++ has libdatachannel which I like using too.
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What are the differences between UDP and WebSockets, and which type of games benefit from which?
You can, in theory, get UDP-like characteristics out of a different web API - with a WebRTC datachannel configured to be unreliable and unordered. I haven't seen anybody use that API just because it's a pretty big pain to use. The developer of Agar IO called it too hard to use in a HackerNews comment, but nowadays there's simpler libraries than the ones he had in 2016 like webrtc-unreliable and libdatachannel. You still need to run a STUN/TURN server and the integration is easier than it was back then, but still much harder than raw UDP sockets though.
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Shattersong Online - New Rust MMO Browser platformer in development by former Starbound and Wargroove devs
webrtc-unreliable: Provides an async API to a UDP-like transport over WebRTC
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WebRTC.rs
You can do this today with https://github.com/kyren/webrtc-unreliable
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A pure Rust implementation of WebRTC API.
Take a look at webrtc-unreliable. I haven't tried it, but it claims to implement just a simple subset of webrtc to get udp-like functionality.
ice
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A pure Rust implementation of WebRTC API.
repo https://github.com/webrtc-rs/webrtc is used for actual WebRTC API, such as RTCPeerConnection, RTCDataChannel, but currently is not implemented. According to the roadmap, this repo is still waiting for other two repos (TURN, ICE).
What are some alternatives?
datachannel-rs - Rust wrappers for libdatachannel
webrtc - A pure Rust implementation of WebRTC
ozz-animation - Open source c++ skeletal animation library and toolset
FirebaseRTC - Codelab for building a WebRTC Video chat application using Firebase Cloudstore.
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
hashlink - An updated version of linked-hash-map and friends
Pion WebRTC - Pure Go implementation of the WebRTC API
Recast/Detour - Industry-standard navigation-mesh toolset for games
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
msdfgen - Multi-channel signed distance field generator
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets