webrender
Slint
webrender | Slint | |
---|---|---|
9 | 60 | |
3,008 | 3,094 | |
0.7% | - | |
9.3 | 9.9 | |
3 days ago | about 2 years ago | |
Rust | Rust, C++, JavaScript | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webrender
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AvaloniaUI: Create Multi-Platform Apps with .NET
This source code:
https://github.com/servo/webrender/blob/master/wr_glyph_rast...
suggests to me that the glyph rasterization (which is the CPU-limiting factor for text rendering) in WebRender (which is the new FF 93+ GPU-accelerated rendering engine) is implemented in Rust and to be run on CPU.
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Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
- macOS Apps in Rust
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What is the best way to handle 2D graphics programming using Rust?
Surprised noone mentioned https://github.com/servo/webrender
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Learning rust as a python developer
Firefox article outlining which parts use Rust https://wiki.mozilla.org/Oxidation#Within_Firefox Servo/WebRender, the 2d renderer used by firefox: https://github.com/servo/webrender
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
Hi, what do you think about using webrender instead of wry on desktop? That is, instead of a full featured browser, just the bare minimum to render the DOM.
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Rust: Does the published crate match the upstream source?
This is in the context of rust.
> it adds a line to a `go.sum` while with a hash of the code at the version specified
Cargo.lock also contains a checksum
> You can distribute your code without a copy of the dependency
Also true in rust, and the default way of using rust.
> If the hashes are different, an error is thrown.
Also true in rust.
For an example of what this looks like: https://github.com/servo/webrender/blob/54b725be37f13b166946...
You haven't described anything different between go and rust in your comment since every feature you've pointed out applies equally to both.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
Yes! This is because web browsers use the platform text input stack
Browsers are a great example of cross-platform UI, because they sprinkle platform-native widgets throughout the canvas that they render. Which reminds me that people were trying to use webrender[1] to build native apps in Rust.
[1] https://github.com/servo/webrender
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Browser be slow
What more can be done, besides site isolation and ASLR+DEP? Oh wait, Mozilla rewrote the damn renderer in a better language than C(++), that seems like a good way to prevent issues.
Slint
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Slint VS slint - a user suggested alternative
2 projects | 17 Oct 2023
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Will Qt support the Rust language by default? (just curiosity)
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
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BeeWare – write Python, run as native everywhere
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
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What are the best GUI libraries for a potentially “serious”/large project?
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
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Is there a reliable and documented GUI library out there?
People have been recommending https://sixtyfps.io/ to me.
- Images in sixtyfps
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Is it worth writing a GUI toolkit in Rust?
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
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Tauri – Electron alternative written in Rust
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
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Why I choose Electron even when I wanted to use QT
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.
What are some alternatives?
wry - Cross-platform WebView library in Rust for Tauri.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
iced - A cross-platform GUI library for Rust, inspired by Elm
bubbletea - A powerful little TUI framework 🏗
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
femtovg
druid - A data-first Rust-native UI design toolkit.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
gtk4-rs - Rust bindings of GTK 4