webhoster
captureSystemAudio
webhoster | captureSystemAudio | |
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3 | 46 | |
6 | 39 | |
- | - | |
6.3 | 2.8 | |
9 months ago | about 2 months ago | |
JavaScript | JavaScript | |
MIT License | - |
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webhoster
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What is something that you don't understand, but at this point are too embarrassed to ask?
It's way simpler than it sounds. This is a < 100 line implementation, server-side.
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Express.js vs Koa.js vs Fastify - Performance Benchmark
I had written my own in-house framework to fully support HTTP2 and performance is slightly better than Koa.
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[AskJS] Has anybody implemented and compiled ServiceWorker specification to a standalone executable?
I have an extremely similar setup, but not 100% to spec because I wrote a HTTP server in node and it has some expectations of being used for HTTP requests. But most of Response is built into the API, with expectation that you would interface with an HTTP request in the same fashion as a service worker. The public version is out of date, but the internal version I have used has the stream consumers. I use it for HTTP2 Push setup.
captureSystemAudio
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JavaScript Standard Input/Output: Unspecified
Synchronous. Though non-blocking when we read the message from the browser, execute the command, then stream data output from the local application to the browser piped from QuickJS std.popen(), capture_system_audio.js
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IAMA senior javascript dev, ask me anything
I've already achieved the requirement multiple ways, already; from using Native Messaging https://github.com/guest271314/native-messaging-espeak-ng, to using GNU Core Utilities tail, to Deno.watchFs() https://github.com/guest271314/fs, et al., see captureSystemAudio. The one approach I have not yet achieved is compiling to Emscripten - with SSML support.
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Need help with ytdl-core and ExpressJS
Sure, see https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/background.js, in pertinent part
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Kindly review this C QuickJS HTTP streaming Web server module
This is my second time writing C source code capture_system_audio.c. I got a lot of help doing that, too . I basically implemented the same Native Messaging host algorithm in C, C++, Python, WASI/WebAssembly, and JavaScript (Node.js, QuickJS) which is the programming language I write code most using.
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Termino.js: Create command based apps on any website - great for games, chat-bots, animations and real world apps!
I just fetch the nightly node executable, get rid of everything else in the archive, use .mjs extension for import to work without package.json, then I can connect to the host https://github.com/guest271314/native-messaging-nodejs, and start subprocesses, e.g., raw PCM streams, where stdout is streamed to the client (browser), e.g, https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio_node.js.
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How to serve exactly 1 HTML file and 1 JavaScript file, then exit the program?
Technically I can just serve the raw data as long as the server is capable of opening creating sub-processes, e.g., using EventSource https://plnkr.co/edit/qX5tepJ38BuDOSZj?preview, in which case I would just need to convert this https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.c to accept GET request, read the URL, and send the named event stream to the client.
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[AskJS] Has anybody implemented and compiled ServiceWorker specification to a standalone executable?
Chromium and Chrome refuses to capture monitor devices on Linux. Read this https://github.com/edisionnano/Screenshare-with-audio-on-Discord-with-Linux README and the README at https://github.com/guest271314/captureSystemAudio very carefully. At best you can capture tab audio, not whatever is output to speakears and headphones, in spite of the systemAudio constraints, which is poorly named, and actually misleading.
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[AskJS] Do specification authors and implementers listen to developers in the field?
How is capturing speechSynthesis.speak() a security vector https://github.com/guest271314/captureSystemAudio?
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What chrome extensions are you using in 2023?
Capture audio output to speakers or headphones to MP3 or Opus in WebM https://github.com/guest271314/captureSystemAudio/tree/master/native_messaging/capture_system_audio
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You can learn React and Python in browser without dev environment.
An example of using Native Messaging to capture "What-U-Hear", sound output to speakers and headphone, launching native GUI's https://github.com/guest271314/captureSystemAudio/tree/master/native_messaging/capture_system_audio; an adapter for espeak-ng so we can capture the output of speech synthesis engine and stream output to the browser https://github.com/guest271314/native-messaging-espeak-ng.
What are some alternatives?
nodebox-runtime - Nodebox is a runtime for executing Node.js modules in the browser.
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
readable-stream - Node-core streams for userland
proposal-do-expressions - Proposal for `do` expressions
quickjs-rs - Rust wrapper for the quickjs Javascript engine.
comet - Browser extension to replace Youtube comments with Reddit comments or view the Reddit comments of any webpage.
native-messaging-bash - Bash Native Messaging host.
webextensions-examples - Example Firefox add-ons created using the WebExtensions API
GoogleNetworkSpeechSynthesis - Google's Network Speech Synthesis: Bring your own Google API key and proxy
proposal-type-annotations - ECMAScript proposal for type syntax that is erased - Stage 1
native-messaging-php - Local server
native-messaging