-
I've already built it https://github.com/guest271314/captureSystemAudio#web-accessible-resources-transferable-streams-media-capture-transform-breakout-box, https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.js; see also https://github.com/guest271314/sw-transfer-stream and https://github.com/guest271314/offscreen-webrtc. I'm just trying to reduce steps https://github.com/guest271314/requestClient.
-
CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
-
I just tested workerd, however streams are not enabled by default and the configuration file is insane https://github.com/cloudflare/workerd/issues/419. I have no idea why they just didn't use JSON.
-
I've already built it https://github.com/guest271314/captureSystemAudio#web-accessible-resources-transferable-streams-media-capture-transform-breakout-box, https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.js; see also https://github.com/guest271314/sw-transfer-stream and https://github.com/guest271314/offscreen-webrtc. I'm just trying to reduce steps https://github.com/guest271314/requestClient.
-
-
-
miniflare
🔥 Fully-local simulator for Cloudflare Workers. For the latest version, see https://github.com/cloudflare/workers-sdk/tree/main/packages/miniflare.
-
SSVM
WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices, smart contracts, and IoT devices.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
There is also https://github.com/codesandbox/nodebox-runtime. However, we can already do that using an iframe or window.open().
-
Implementing this using quickjs sounds like a great little weekend project. If only I had a weekend to spend on it!
-
I've already built it https://github.com/guest271314/captureSystemAudio#web-accessible-resources-transferable-streams-media-capture-transform-breakout-box, https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.js; see also https://github.com/guest271314/sw-transfer-stream and https://github.com/guest271314/offscreen-webrtc. I'm just trying to reduce steps https://github.com/guest271314/requestClient.
-
requestClient
Dynamically set Web page, Worker, SharedWorker, Worklet as a Client or WindowClient of ServiceWorker
I've already built it https://github.com/guest271314/captureSystemAudio#web-accessible-resources-transferable-streams-media-capture-transform-breakout-box, https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.js; see also https://github.com/guest271314/sw-transfer-stream and https://github.com/guest271314/offscreen-webrtc. I'm just trying to reduce steps https://github.com/guest271314/requestClient.
-
I have an extremely similar setup, but not 100% to spec because I wrote a HTTP server in node and it has some expectations of being used for HTTP requests. But most of Response is built into the API, with expectation that you would interface with an HTTP request in the same fashion as a service worker. The public version is out of date, but the internal version I have used has the stream consumers. I use it for HTTP2 Push setup.
-
You then want what's invoked by that event to be consumed as a Response. NodeJS has something to replicate this with stream consumers where you can do all the response.text() you normally do.
-
I'm basically trying to do this https://github.com/guest271314/native-messaging-deno/blob/local-server-dynamic/local_server.js without the issue with deno executable increasing CPU to over 90% when streaming, and without carrying around the rest of Deno that I will not be using. Building deno requires using Rust toolchain which is over 1GB to install before we even begin building anything, which is non-trivial to do.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives