webgl-mountains
fill
webgl-mountains | fill | |
---|---|---|
2 | 4 | |
11 | 733 | |
- | 0.0% | |
1.4 | 6.1 | |
about 1 year ago | 7 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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webgl-mountains
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Filtering of half-float textures on different mobile GPUs
During development on PC everything was fine, but testing on different mobile phones with various GPUs revealed noticeable visual differences in hardware FP16 texture filtering. I suspect that the ANGLE wrapper for WebGL always uses full-precision floating point values in both shaders and textures, because we’ve already encountered precision issues in shader calculations during development of the Iceland WebGL demo - they were seen only on mobile devices with native WebGL-to-OpenGL ES translation.
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Creating mountains landscape in OpenGL ES
Full source code is available on GitHub here and the live demo page is here. Click on the scene to change time of day (it may take a couple seconds to load textures), and by pressing Enter you can enter free-camera mode. Press and hold the right mouse button to look, and use WASD to move around.
fill
- Show HN: Generative Fill with AI and 3D
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Show HN: Ultra-Realistic Generative Fill with AI and 3D
Not right now, but that's a great roadmap feature. It should be trivial with today's model (object detection + inpainting). Created an issue: https://github.com/fill3d/fill/issues/2
What are some alternatives?
webgl-framework - Basic low-level WebGL framework.
gateway - A Blazing Fast AI Gateway. Route to 100+ LLMs with 1 fast & friendly API.
webgl-reunion - WebGL Reunion demo
big-AGI - Generative AI suite powered by state-of-the-art models and providing advanced AI/AGI functions. It features AI personas, AGI functions, multi-model chats, text-to-image, voice, response streaming, code highlighting and execution, PDF import, presets for developers, much more. Deploy on-prem or in the cloud.
terra - WebGL grass on a terrain
point-e - Point cloud diffusion for 3D model synthesis
TensoRF - [ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields
thoughtcoach - Change your perspective, change your life
povray - The Persistence of Vision Raytracer: http://www.povray.org/