webgl-framework VS three.js

Compare webgl-framework vs three.js and see what are their differences.

Our great sponsors
  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
webgl-framework three.js
2 449
4 98,873
- -
0.0 9.9
8 months ago 4 days ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgl-framework

Posts with mentions or reviews of webgl-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-26.
  • Creating mountains landscape in OpenGL ES
    2 projects | dev.to | 26 Apr 2021
    After the terrain we draw a sky hemisphere object with the basic DiffuseShader, and then draw 11 cloud sprites. Then we draw a sun sprite. These transparent objects are rendered without writing to the depth buffer. Clouds and sun have trimmed geometries for less overdraw. You can read about this optimized sprites technique here. We decided not to use soft particles for clouds because scene size allowed us to place them so that they don’t intersect with other geometries while still partially occluding some peaks. Not using soft particles is beneficial for performance because they require additional render pass to render scene depth.
  • Rendering dunes terrain in WebGL
    2 projects | dev.to | 19 Jan 2021
    Historically, the web demo was created first — it was used as a prototyping playground to compose a scene and to fine-tune shaders. Also, this really helps in sharing work between a team of two people without necessity to learn Android Studio for both. And when everything was polished and looked good enough, an Android app was created quite fast based on the web demo code. Porting code to Android is a quite straightforward and easy process because our WebGL framework has the same method signatures as the framework used in Android apps.

three.js

Posts with mentions or reviews of three.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-08.

What are some alternatives?

When comparing webgl-framework and three.js you can also consider the following projects:

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

webgl-mountains - Icelandic terrain with different times of day.

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

webgl-dunes - WebGL dunes demo

model-viewer - Easily display interactive 3D models on the web and in AR!

curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.

heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps

A-Frame - :a: Web framework for building virtual reality experiences.

framer/motion - Open source, production-ready animation and gesture library for React

fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

processing.js