wdkmetadata VS winapi-rs

Compare wdkmetadata vs winapi-rs and see what are their differences.

wdkmetadata

Tooling to generate metadata for Win32 APIs in the Windows Driver Kit (WDK). (by microsoft)
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wdkmetadata winapi-rs
1 14
83 1,804
- -
7.8 0.0
12 days ago 23 days ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wdkmetadata

Posts with mentions or reviews of wdkmetadata. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.
  • Kernel Headers for Windows could soon make it into windows-rs
    5 projects | /r/rust | 22 Feb 2023
    Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:

winapi-rs

Posts with mentions or reviews of winapi-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Improving Interoperability Between Rust and C++
    7 projects | news.ycombinator.com | 5 Feb 2024
    Vtables are pretty solved as well. I do a lot of Windows COM interop. Using the `windows` crate, vtables for COM interfaces are relegated to an implementation detail - instead you simply implement a (typically safe!) trait:

    https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...

    Which can then be converted to a refcounted smart pointer:

    https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...

    All driven by win32 sdk parsing and metadata.

    But suppose we want to roll our own, because we tend to prefer `winapi` but it lacks definition. That's not too terrible either:

    • https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...

    • https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...

    • https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...

    I could more heavily lean on my macros ala `windows`, but I went the route of manual control for better doc comments, more explicit control of thread safety traits to match the existing C++ codebase, etc.

    Is there some pointer casting? Yes. Is it annoying or likely to be what breaks? No. What is annoying?

    • Stacked borrows and narrowing spatial provenance ( https://github.com/retep998/winapi-rs/issues/1025 - this can be "solved" by sticking to pointers ala `windows`, or by choosing a different provenance model like rustc might be doing?)

    • Guarding against panics unwinding over an FFI boundary. This is at least being worked on, but remains unfinished ( https://rust-lang.github.io/rfcs/2945-c-unwind-abi.html )

    • Edge case ABI weirdness specific to C++ methods ( https://devblogs.microsoft.com/oldnewthing/20220113-00/?p=10... , https://github.com/retep998/winapi-rs/issues/523 )

  • Trying to compile rust library on Windows
    4 projects | /r/rust | 1 Apr 2023
    Is winapi = { version = "0.3.9", features = ["winuser"] } in [target.'cfg(windows)'.dependencies]? All the missing symbols are functions in module winapi::um::wincrypt (see https://docs.rs/winapi/0.3.9/winapi/um/wincrypt/index.html#functions ) and the crate's Git repo at https://github.com/retep998/winapi-rs contains all the import libs and export defs for the corresponding DLLs in directory x86_64. As crypt32.dll ships with windows by default, I think this is all that would be needed for building on a windows PC.
  • I seen people say that () is similar to void in C. But what is similar to void*?
    1 project | /r/rust | 27 Mar 2023
    The std library provides the type c_void for FFI, which is an enum with two variants. Some libraries have their own version, winapi for example defines c_void as an enum with no variants, making it identical to !. Finally, whenever the std needs a pointer with no particular type, they tend to reach for *const (), see ptr::to_raw_parts.
  • Kernel Headers for Windows could soon make it into windows-rs
    5 projects | /r/rust | 22 Feb 2023
    This would be a community driven project for now but I have high hopes considering we already had projects like winapi and Trantect/winapi-rs.
  • More malware is shifting to Rust
    4 projects | /r/rust | 29 Jan 2022
    Can't you choose to control what OS APIs you use if you use crates such as libc and winapi, or just directly using extern "C" { ... }/extern "system" { ... }, or even inline assembly for syscalls with llvm_asm! or asm!?
  • Noob question - Can I see what my used cargo crate has inside?
    1 project | /r/rust | 4 Aug 2021
  • Building Outer Wonders, our Rust/SDL2 puzzle game, for Windows
    1 project | /r/rust | 21 Jun 2021
    Thank you! For SDL2 access, we're using custom bindings over the sdl2-sys crate, along with custom bindings for OpenGL and Vulkan access, and the winapi crate for Direct3D 11 access (as well as access to a few Windows APIs).
  • Hey Rustaceans! Got an easy question? Ask here (23/2021)!
    3 projects | /r/rust | 7 Jun 2021
    What is the difference between the winapi crate and the windows crate? Are they the same thing, and is one better than the other?
  • The playable demo of Outer Wonders, our cute, colorful and Rust-powered puzzle game, is live on itch.io for Windows and Linux! Thank you Rust community for creating such awesome tools!
    5 projects | /r/rust | 24 Apr 2021
    Turns out OpenGL and Vulkan sometimes behave weirdly on Windows machines (some OpenGL drivers use a huge amount of CPU power and create unexpected sync points; I also ran into this very weird driver crash while testing our Vulkan-powered version of Outer Wonders which is scary), so we implemented Direct3D 11 support using the winapi crate, which was much of a relief (D3D11 is an ideal rendering API when it comes to supporting Windows because it allows you target hardware with Windows versions going as far back as Vista, and from my experience, Direct3D drivers have a more consistent and reliable behavior). We didn't have to bring significant changes to our abstraction layer to add Direct3D 11 support.
  • Official WinRT+Win32 Crate for Rust
    1 project | news.ycombinator.com | 5 Mar 2021

What are some alternatives?

When comparing wdkmetadata and winapi-rs you can also consider the following projects:

winapi-rs - Rust bindings to Windows API

windows-rs - Rust for Windows

rust-windows-dll - Macro for dynamically loading windows dll functions

rand - A Rust library for random number generation.

core-foundation-rs - Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS

rust-sdl2 - SDL2 bindings for Rust

sys-mount - High level FFI binding around the sys mount & umount2 calls, for Rust

full_search - Flutter full-text search plugin build on Tantivy supports async。 基于 Tantivy 实现的 Flutter 本地全文搜索插件(支持 async)

flac-lame-frontend - A native Win32 GUI to work with FLAC and LAME command line tools.

send-to-start - A tool to add programs to Windows Start menu search without pinning them

winsafe - Windows API and GUI in safe, idiomatic Rust.

MSRC-Security-Research - Security Research from the Microsoft Security Response Center (MSRC)