wasm-git VS physx-js

Compare wasm-git vs physx-js and see what are their differences.

wasm-git

GIT for nodejs and the browser using https://libgit2.org compiled to WebAssembly with https://emscripten.org (by petersalomonsen)
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wasm-git physx-js
1 1
585 99
- -
3.9 10.0
2 months ago over 1 year ago
C Shell
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasm-git

Posts with mentions or reviews of wasm-git. We have used some of these posts to build our list of alternatives and similar projects.

physx-js

Posts with mentions or reviews of physx-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.
  • Does anyone know how VPhysics (Source's implementation of Havok) do such a good job at solving the bullet through paper problem?
    2 projects | /r/gamedev | 29 Nov 2022
    It all gets petty hairy.. which is why writing physics engines is Hard, and you should be pretty skeptical when someone is like: "Hay gauis I made a new phYsics engine!! you should totally use it!" Even the big guys thrash around in this space.. as someone mentioned in another comment... although there is sometimes a case to be made for rolling your own, if you're valve for instance.. All that said, I'm really partial to Bullet just because it's so damn battle tested (unity/blender and countless other engines) But I'm generally pro havok/physX and also the newer Jolt physics library. https://github.com/NVIDIAGameWorks/PhysX https://github.com/ashconnell/physx-js https://jrouwe.github.io/JoltPhysics/

What are some alternatives?

When comparing wasm-git and physx-js you can also consider the following projects:

wac - WebAssembly interpreter in C

PhysX - NVIDIA PhysX SDK

pywasm3 - Python bindings for Wasm3, a fast WebAssembly interpreter and the most universal WASM runtime

streamdal - Code-Native Data Pipelines

react-native-webassembly - ⚛️ 🏎 WebAssembly for React Native powered by JSI.

timidity - Play MIDI files in the browser w/ Web Audio, WebAssembly, and libtimidity

biowasm - WebAssembly modules for genomics

elementary - A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes.

nodegit - Native Node bindings to Git.

vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).

wasm-learning - Building Rust functions for Node.js to take advantage of Rust's performance, WebAssembly's security and portability, and JavaScript's ease-of-use. Demo code and recipes.

RDR2wheel - RDR2 selection wheel recreated with Raylib