wall-height
lessfog
wall-height | lessfog | |
---|---|---|
3 | 6 | |
6 | 14 | |
- | - | |
0.0 | 5.6 | |
about 2 years ago | 6 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wall-height
-
Necessary/Useful Modules & current version update?
Wall Height
-
Non-Circular / Non-Conical Lighting
Having said that, you might also try the Wall Height module. If you scroll down to Project Status and read idea number 3, then you might see how this module might work well for your current purposes (though more by accident than by design).
- Changing Elevation automatically by Movement
lessfog
-
48 Useful V10-Compatible Modules [5e]
Less Fog - Makes the fog of war easier to see through for a GM. Gives a button to toggle between a token's vision and the GM's vision when a token is selected.
-
What are your favorite Foundry modules?
Less Fog - lets you control the fog colour for the DM separately from the players. Useful for the DM so they can see what's going on while having tokens selected.
-
Necessary/Useful Modules & current version update?
Less Fog
-
FOUNDRY 9's NEW LIGHTING, STILL LIMITING GRADUAL ILLUMINATION
Sounds like you're talking to the right people; good luck getting things set up. For the default lighting changes I was referring to the less fog mod. Not sure it works in v9 (or really in v8 either) but it's something to look at.
-
How to turn off the GM Token Vision?
Less Fog can make the Fog of War effects transparent for GMs. I don't know why I didn't think of this earlier. You can make it so that even though you only have the token's vision, the areas of that map that are black to the player are just dim or greyed out to you, so you can still see what you're doing.
-
Casting light shadows?
You could use a mixture of using Less Fog and pre-exploring the area. Drag a token that all players have observer or better access to around the area to fully remove the fog of war, then use Less Fog to change the opacity of the Explored areas to taste.
What are some alternatives?
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-magic-items
foundry-mods
fvtt-module-stream-view - FoundryVTT module that provides a minimal UI view with automated camera work, ideal for streaming or recording games.
dae
FoundryVTT-damage-log - FoundryVTT module to report all damage and healing to a separate chat tab
FVTT-Minimal-Rolling-Enhancements-DND5E - Some minimalist enhancements to the core D&D5e rolling workflow. Attempts to stay as close to core as possible while improving convenience.
Active-Token-Lighting
fvtt-better-text-drawings - Module for Foundry VTT that adds more options to text drawings, allowing multi-line text as well as configurable stroke width, color, and text alignment.
select-tool-everywhere
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.