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w3m | mame | |
---|---|---|
17 | 287 | |
775 | 7,582 | |
- | 3.0% | |
2.0 | 10.0 | |
16 days ago | 5 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
w3m
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Gemini support for w3m
Get the w3m sources: git clone https://github.com/tats/w3m
- MacLynx beta 4: now with scrollbars and dialogue boxes
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Ask HN: What was the best software that you used during 2022?
nvi2 [0]: I got to like the simplicity of nvi when installing Void Linux on my laptop, but it had some annoying bugs that made me switch to nvi2. In general, it feels like `good' software; powerful enough by virtue of being a 1:1 vi clone with a few crucial improvements (multibyte, multi-undo, etc.), but simple enough to hack on if I miss some feature. Though no autocomplete means it's not suitable for more verbose languages, like Java.
QuickJS [1]: qjscalc is my go-to scientific calculator, and qjs my go-to JavaScript implementation for simple programs. The C interface is very nice to use, too. All in all, it feels very much like a "complete" engine, even if not quite as fast as one with JIT.
w3m [2]: Somewhat lacking as a web browser, but a very good pager. Would take it over less any day. Also has the best table display of any text-mode browser, supports inline images, and is rather extensible.
Wine [3]: It's gotten so good that I no longer have to dual boot Windows. Still not perfect, but definitely on my list of "good software".
[0]: https://github.com/lichray/nvi2
[1]: https://bellard.org/quickjs/
[2]: https://github.com/tats/w3m
[3]: https://www.winehq.org/
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Setting up lynx
newer https://github.com/tats/w3m
- Lynx vs Links
- Any modern terminal browser?
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yeah I m not paying for all of that
I liked w3m a lot back when I had a job were rando browsing was discouraged. https://github.com/tats/w3m
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w3m rocks
> I've been noodling about the implementation of adding functionality to w3m and lynx so there is a separate fetch-page func but report a different User-Agent header (eg, "Mozilla"). I've encountered many pages that don't allow access until I change the "lynx-*" header (bastards).
Wouldn't this feature suffice? https://github.com/tats/w3m/blob/master/doc/README.siteconf
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Maintained version of w3m?
The first result, ffs: https://github.com/tats/w3m
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Effectively reading and studying an open source project before using it in my project.
But the problem is that a lot of the code isn't commented to explain what they're doing and there isn't a lot of documentation online to use the software effectively. (In order to not make my question vague, I'm trying to build a front end Gtk GUI to w3m. But I don't need explanation to the code or steps to do this. even though I didn't understand it and I don't know the steps I need. What I'm looking for is a method to effectively study the code of an open source project that didn't take into consideration that you'll study it, therefor they didn't document well the structure of their codebase and how the project was build and the different parts of making it).
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
What are some alternatives?
rdrview - Firefox Reader View as a command line tool
FBNeo - FBNeo - We are Team FBNeo.
nyxt - Nyxt - the hacker's browser.
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
vimwiki - Personal Wiki for Vim
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
elinks - Fork of elinks
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
browsh - A fully-modern text-based browser, rendering to TTY and browsers
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
so - A terminal interface for Stack Overflow
AppleWin - Apple II emulator for Windows