xash3d-fwgs VS vulkan_ray_tracing_minimal_abstraction

Compare xash3d-fwgs vs vulkan_ray_tracing_minimal_abstraction and see what are their differences.

xash3d-fwgs

Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future. (by w23)
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xash3d-fwgs vulkan_ray_tracing_minimal_abstraction
2 2
160 71
- -
9.7 2.1
9 days ago about 1 year ago
C C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xash3d-fwgs

Posts with mentions or reviews of xash3d-fwgs. We have used some of these posts to build our list of alternatives and similar projects.

vulkan_ray_tracing_minimal_abstraction

Posts with mentions or reviews of vulkan_ray_tracing_minimal_abstraction. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-05.

What are some alternatives?

When comparing xash3d-fwgs and vulkan_ray_tracing_minimal_abstraction you can also consider the following projects:

vitaXash3D - a port of Xash3D-FWGS to the PSVita

3D-Raycaster-Engine - OpenGL Raycaster written in C.

c-ray - c-ray is a small, simple path tracer written in C

vk-bootstrap - Vulkan Bootstrapping Iibrary

C-Path-Tracer - Path Tracer written in C. Made mostly for fun.

ascii-raytrace - ray tracing on the command line

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

vkbasicapp

Lift - Vulkan Path Tracer with Optix Denoiser integration

stb - stb single-file public domain libraries for C/C++

hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.