vulkano VS rfcs

Compare vulkano vs rfcs and see what are their differences.

vulkano

Safe and rich Rust wrapper around the Vulkan API (by vulkano-rs)
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vulkano rfcs
22 666
4,312 5,711
1.0% 0.9%
9.5 9.8
11 days ago 4 days ago
Rust Markdown
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkano

Posts with mentions or reviews of vulkano. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-17.
  • Hey Rustaceans! Got a question? Ask here (16/2023)!
    15 projects | /r/rust | 17 Apr 2023
    There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
  • How to learn writing a Wayland compositor?
    6 projects | /r/rust | 25 Mar 2023
    Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
  • I made JSON.parse() 2x faster
    4 projects | /r/programming | 6 Mar 2023
  • Is C++ still the language when entering 3D programming in 2023?
    6 projects | /r/gamedev | 1 Feb 2023
    Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
  • Vulkano vs Ash?
    1 project | /r/rust | 25 Jun 2022
    Huh? What makes you think that? The commit history looks pretty active.
  • Point cloud rendering draw calls
    1 project | /r/vulkan | 16 Jun 2022
    I use rust with the vulkano library.
  • Vulkano – Safe and rich rust wrapper around the Vulkan API
    1 project | news.ycombinator.com | 25 Apr 2022
  • Vulkano - Safe and rich rust wrapper around the vulkan api
    1 project | /r/github_trends | 24 Apr 2022
  • Silverblue loads nouveau instead of installed nvidia
    3 projects | /r/silverblue | 12 Apr 2022
    rpm-ostree install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm sudo rpm-ostree uninstall akmod-nvidia sudo rpm-ostree install akmod-nvidia-470xx rpm-ostree kargs --append=rd.driver.blacklist=nouveau --append=modprobe.blacklist=nouveau --append=nvidia-drm.modeset=1 sudo systemctl reboot sudo rpm-ostree install nvidia-settings-470xx xorg-x11-drv-nvidia-470xx-power sudo rpm-ostree uninstall xorg-x11-drv-nvidia-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-devel sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda-devel sudo rpm-ostree install cuda-samples sudo rpm-ostree install vulkan-tools vkmark mesa-vulkan-devel sudo rpm-ostree install libshaderc-devel sudo rpm-ostree install clang clang-tools-extra libstdc++-devel sudo rpm-ostree install glib2-devel glib-devel avahi-gobject-devel sudo rpm-ostree install cairo-devel pango-devel gdk-pixbuf2-devel sudo rpm-ostree install graphene-devel gtk4-devel cairo-gobject-devel sudo systemctl reboot modinfo /usr/lib/modules/$(uname -r)/kernel/drivers/video/nvidia.ko | grep ^version find /usr/lib/modules -name nvidia.ko -exec modinfo {} \; sudo lspci -v | grep -A 20 VGA git clone https://github.com/Rust-GPU/Rust-CUDA.git git clone https://github.com/vulkano-rs/vulkano.git git clone https://github.com/Relm4/relm4.git glxgears glxinfo glxgears glxinfo vkcube vkcubepp ./teapot ./triangle ./occlusion-query ./interactive_fractal
  • A 2D Pixel Physics Simulator with Cellular Automata written in Rust
    8 projects | /r/rust | 19 Jan 2022
    I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.

rfcs

Posts with mentions or reviews of rfcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-25.
  • Ask HN: What April Fools jokes have you noticed this year?
    1 project | news.ycombinator.com | 1 Apr 2024
    RFC: Add large language models to Rust

    https://github.com/rust-lang/rfcs/pull/3603

  • Rust to add large language models to the standard library
    1 project | news.ycombinator.com | 1 Apr 2024
  • Why does Rust choose not to provide `for` comprehensions?
    1 project | news.ycombinator.com | 11 Mar 2024
    Man, SO and family has really gone downhill. That top answer is absolutely terrible. In fact, if you care, you can literally look at the RFC discussion here to see the actual debate: https://github.com/rust-lang/rfcs/pull/582

    Basically, `for x in y` is kind of redundant, already sorta-kinda supported by itertools, and there's also a ton of macros that sorta-kinda do it already. It would just be language bloat at this point.

    Literally has nothing to do with memory management.

  • Coroutines in C
    4 projects | news.ycombinator.com | 25 Feb 2024
  • Uv: Python Packaging in Rust
    9 projects | news.ycombinator.com | 15 Feb 2024
    Congrats!

    > Similarly, uv does not yet generate a platform-agnostic lockfile. This matches pip-tools, but differs from Poetry and PDM, making uv a better fit for projects built around the pip and pip-tools workflows.

    Do you expect to make the higher level workflow independent of requirements.txt / support a platform-agnostic lockfile? Being attached to Rye makes me think "no".

    Without being platform agnostic, to me this is dead-on-arrival and unable to meet the "Cargo for Python" aim.

    > uv supports alternate resolution strategies. By default, uv follows the standard Python dependency resolution strategy of preferring the latest compatible version of each package. But by passing --resolution=lowest, library authors can test their packages against the lowest-compatible version of their dependencies. (This is similar to Go's Minimal version selection.)

    > uv allows for resolutions against arbitrary target Python versions. While pip and pip-tools always resolve against the currently-installed Python version (generating, e.g., a Python 3.12-compatible resolution when running under Python 3.12), uv accepts a --python-version parameter, enabling you to generate, e.g., Python 3.7-compatible resolutions even when running under newer versions.

    This is great to see though!

    I can understand it being a flag on these lower level, directly invoked dependency resolution operations.

    While you aren't onto the higher level operations yet, I think it'd be useful to see if there is any cross-ecosystem learning we can do for my MSRV RFC: https://github.com/rust-lang/rfcs/pull/3537

    How are you handling pre-releases in you resolution? Unsure how much of that is specified in PEPs. Its something that Cargo is weak in today but we're slowly improving.

  • RFC: Rust Has Provenance
    3 projects | news.ycombinator.com | 31 Jan 2024
  • The bane of my existence: Supporting both async and sync code in Rust
    4 projects | news.ycombinator.com | 19 Jan 2024
    In the early days of Rust there was a debate about whether to support "green threads" and in doing that require runtime support. It was actually implemented and included for a time but it creates problems when trying to do library or embedded code. At the time Go for example chose to go that route, and it was both nice (goroutines are nice to write and well supported) and expensive (effectively requires GC etc). I don't remember the details but there is a Rust RFC from when they removed green threads:

    https://github.com/rust-lang/rfcs/blob/0806be4f282144cfcd55b...

  • Why stdout is faster than stderr?
    2 projects | news.ycombinator.com | 10 Jan 2024
    I did some more digging. By RFC 899, I believe Alex Crichton meant PR 899 in this repo:

    https://github.com/rust-lang/rfcs/pull/899

    Still, no real discussion of why unbuffered stderr.

  • Go: What We Got Right, What We Got Wrong
    22 projects | news.ycombinator.com | 4 Jan 2024
  • Ask HN: What's the fastest programming language with a large standard library?
    9 projects | news.ycombinator.com | 26 Dec 2023
    Rust has had a stable SIMD vector API[1] for a long time. But, it's architecture specific. The portable API[2] isn't stable yet, but you probably can't use the portable API for some of the more exotic uses of SIMD anyway. Indeed, that's true in .NET's case too[3].

    Rust does all this SIMD too. It just isn't in the standard library. But the regex crate does it. Indeed, this is where .NET got its SIMD approach for multiple substring search from in the first place[4]. ;-)

    You're right that Rust's standard library is conservatively vectorized though[5]. The main thing blocking this isn't the lack of SIMD availability. It's more about how the standard library is internally structured, and the fact that things like substring search are not actually defined in `std` directly, but rather, in `core`. There are plans to fix this[6].

    [1]: https://doc.rust-lang.org/std/arch/index.html

    [2]: https://doc.rust-lang.org/std/simd/index.html

    [3]: https://github.com/dotnet/runtime/blob/72fae0073b35a404f03c3...

    [4]: https://github.com/dotnet/runtime/pull/88394#issuecomment-16...

    [5]: https://github.com/BurntSushi/memchr#why-is-the-standard-lib...

    [6]: https://github.com/rust-lang/rfcs/pull/3469

What are some alternatives?

When comparing vulkano and rfcs you can also consider the following projects:

wgpu - Cross-platform, safe, pure-rust graphics api.

rust - Empowering everyone to build reliable and efficient software.

Vulkan - Examples and demos for the new Vulkan API

bubblewrap - Low-level unprivileged sandboxing tool used by Flatpak and similar projects

vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash

crates.io - The Rust package registry

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

polonius - Defines the Rust borrow checker.

vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial

Rust-for-Linux - Adding support for the Rust language to the Linux kernel.

learn-wgpu - Guide for using gfx-rs's wgpu library.

rust-gc - Simple tracing (mark and sweep) garbage collector for Rust