vulkan_best_practice_for_mobile_developers VS gvk

Compare vulkan_best_practice_for_mobile_developers vs gvk and see what are their differences.

gvk

A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting IntelĀ® Graphics Performance Analyzers Framework (by intel)
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vulkan_best_practice_for_mobile_developers gvk
2 3
634 17
1.7% -
1.8 4.6
about 3 years ago 26 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkan_best_practice_for_mobile_developers

Posts with mentions or reviews of vulkan_best_practice_for_mobile_developers. We have used some of these posts to build our list of alternatives and similar projects.

gvk

Posts with mentions or reviews of gvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

What are some alternatives?

When comparing vulkan_best_practice_for_mobile_developers and gvk you can also consider the following projects:

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

MNN - MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

oneMKL - oneAPI Math Kernel Library (oneMKL) Interfaces

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform