gvk
oneMKL
gvk | oneMKL | |
---|---|---|
3 | 2 | |
17 | 572 | |
- | 2.4% | |
4.6 | 8.5 | |
about 1 month ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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gvk
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Vulkan Abstraction
You could try Intel GVK (I'm the author).
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
oneMKL
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Stable Diffusion on AMD RDNA™ 3 Architecture
I think there's already been work done to just use intel MKL on any device: https://github.com/oneapi-src/oneMKL
- Developing in heterogeneous environment with the best HPC libraries
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
oneDNN - oneAPI Deep Neural Network Library (oneDNN)
vulkan_best_practice_for_mobile_developers - Vulkan best practice for mobile developers
kokkos-kernels - Kokkos C++ Performance Portability Programming Ecosystem: Math Kernels - Provides BLAS, Sparse BLAS and Graph Kernels
ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!
peakperf - Achieve peak performance on x86 CPUs and NVIDIA GPUs
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
nekRS - our next generation fast and scalable CFD code
ArrayFire - ArrayFire: a general purpose GPU library.
monolish - monolish: MONOlithic LInear equation Solvers for Highly-parallel architecture
LSQR-CUDA - This is a LSQR-CUDA implementation written by Lawrence Ayers under the supervision of Stefan Guthe of the GRIS institute at the Technische Universität Darmstadt. The LSQR library was authored Chris Paige and Michael Saunders.
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System