gvk VS oneMKL

Compare gvk vs oneMKL and see what are their differences.

gvk

A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting Intel® Graphics Performance Analyzers Framework (by intel)
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gvk oneMKL
3 2
17 572
- 2.4%
4.6 8.5
about 1 month ago 2 days ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gvk

Posts with mentions or reviews of gvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-07.

oneMKL

Posts with mentions or reviews of oneMKL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-21.

What are some alternatives?

When comparing gvk and oneMKL you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

oneDNN - oneAPI Deep Neural Network Library (oneDNN)

vulkan_best_practice_for_mobile_developers - Vulkan best practice for mobile developers

kokkos-kernels - Kokkos C++ Performance Portability Programming Ecosystem: Math Kernels - Provides BLAS, Sparse BLAS and Graph Kernels

ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!

peakperf - Achieve peak performance on x86 CPUs and NVIDIA GPUs

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

nekRS - our next generation fast and scalable CFD code

ArrayFire - ArrayFire: a general purpose GPU library.

monolish - monolish: MONOlithic LInear equation Solvers for Highly-parallel architecture

LSQR-CUDA - This is a LSQR-CUDA implementation written by Lawrence Ayers under the supervision of Stefan Guthe of the GRIS institute at the Technische Universität Darmstadt. The LSQR library was authored Chris Paige and Michael Saunders.

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System