vst3-sys
JUCE
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vst3-sys | JUCE | |
---|---|---|
3 | 105 | |
265 | 6,096 | |
5.3% | 2.3% | |
2.2 | 9.5 | |
10 months ago | 4 days ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vst3-sys
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Seeking: Non GPL - VST3 basic API support
There is VST3 API for Rust but sadly, its GPL licensed https://github.com/RustAudio/vst3-sys unsuitable for commercial development.
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VST3 in Rust?
vst3-sys are bindings provided for VST3, but aren't "rustic" in nature i.e. are simple, raw bindings. It doesn't seem that there's a "nice" crate which abstracts over the VST3 library (correct me if I'm wrong).
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How do you go about making VSTs?
*even then, the masterminds over at RustAudio actually ported the VST3 API, but this is all pretty bleeding edge, so unless you really, really hate C++..
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
nih-plug - Rust VST3 and CLAP plugin framework and plugins - because everything is better when you do it yourself
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
faust - Functional programming language for signal processing and sound synthesis
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
audiogridder - DSP servers using general purpose computers and networks
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Boost - Super-project for modularized Boost
AudioKit - Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
DPF - DISTRHO Plugin Framework