JUCE
DPF
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JUCE | DPF | |
---|---|---|
105 | 7 | |
6,096 | 583 | |
2.3% | 2.7% | |
9.5 | 7.9 | |
2 days ago | 11 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
DPF
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Audio plugin developmento with DPF: first plugin
DPF, short name for Distrho Plugin Framework, is a framework for building audio plugins in C++, compared to JUCE is smaller and more "raw", but there's no commercial licensing or limitation, also it supports open formats like LADSPA and LV2. It has support for Linux and Windows, here I will assume you're using Linux, so some commands may differ in Windows.
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Basic knowledge about music production on Linux
For crossplatform plugin building - consider checking out https://github.com/DISTRHO/DPF
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Declarative, non-intrusive, compile-time C++ reflection for audio plug-ins
Re 1: Why not create a DPF wrapper for this and have DPF create the ladspa/dssi/vst2/vst3/lv2 for you? -> https://github.com/DISTRHO/DPF
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How to get started with building a plugin that can work on other platforms?
Nice to see you are interested in making audio plugins. Especially with LV2 support. OK, you can do LV2 plugin programming from scratch (like I did). The LV2 book https://lv2plug.in/book/ is a good starting point. But I would recommend the use of a plugin framework like DPF https://github.com/DISTRHO/DPF instead.
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I'm developing a basic sample player plugin called Drops.
I use DPF as a plugin framework so any wayland stuff should come to that. I have no clue how to implement such features. I'm not a real programmer. I only act as one on the internet.
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Develop a LV2 plugin
Alternatively you could look at using DPF to make the plugin: https://github.com/DISTRHO/DPF
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Best languages to learn for making lightweight plugin effects and instruments with their own wrappers?
There are free (as far as licensing goes) alternatives such as DPF, but you will be doing a lot more of your own legwork with this system as not as much is provided for you.
What are some alternatives?
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
JUCE - The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
avendish - declarative polyamorous cross-system intermedia objects
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Fundamental
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
LitterPower - Source Code for Litter Power
audiogridder - DSP servers using general purpose computers and networks
vst3sdk - VST 3 Plug-In SDK
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
ninjas2 - Rewrite of Ninjas sample slicer