vst-rs
noise-suppression-for-voice
vst-rs | noise-suppression-for-voice | |
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7 | 108 | |
1,033 | 4,423 | |
- | - | |
1.7 | 0.0 | |
11 months ago | 3 months ago | |
Rust | C | |
MIT License | GNU General Public License v3.0 only |
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vst-rs
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What would you rewrite in Rust?
https://github.com/RustAudio/vst-rs this what you mean?
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How do you go about making VSTs?
I hate to "uhhmm ackchyually" this, but unless you need native VST3 support* (which uses the C++ ABI directly) other options are available, a favourite of mine would be Rust!
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OctaSine v0.7.0 released (free and open source FM synth VST plugin for macOS/Windows/Linux) with major improvements
VST2 bindings exist (https://github.com/RustAudio/vst-rs) but the VST3 and AU situation is rougher around the edges. There is work being done on abstracting over different plugin standards and easing parameter handling, notably https://github.com/wrl/baseplug and https://github.com/robbert-vdh/nih-plug, but nothing completely stable yet.
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Announcing Audio Limiter: automatically lower the volume of loud sounds on your computer in real-time
One limitation that they mention is "Only one GFX and one LFX APO can be registered for an output device and only one LFX APO can be registered for an input device." which could be a problem for people who are already using one like Equalizer APO. What you could do is make a VST version of your limiter using vst-rs and use Equalizer APO to handle the APO part.
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Elementary Audio: a modern platform for writing high performance audio software
I agree with the first half. For the second half, I think for beginners, the examples are very important. From this perspective, many Rust projects comes with examples:
https://github.com/RustAudio/vst-rs
Once following the readme, it is very easy to get it work in your own machine. Then beginners can edit things while learning new stuffs with books or online resources.
Rust audio has also got a very helpful Discord community where beginners can always ask questions.
For the GUI part, I am not an expert, but there are more and more Rust GUI libraries (egui, iced, druid, rui): among them, egui-rs and iced-rs can all be used for VST. Still, there are some examples to get started with.
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Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
https://youtu.be/yFKH9ou_XyQ
If you want your own vst (with your name on the author and you can sell),you can start with vst-rs:
https://github.com/RustAudio/vst-rs
Wanna some GUI, here is a template:
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OctaSine, a FM-based VST2 synthesizer written in Rust
When I came across the vst-rs, I realised that I could try out writing an audio plugin. Since I was already familiar with FM synthesis from Elektron Monomachine and FM8, I decided to go with it. It has worked out pretty well.
noise-suppression-for-voice
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Having trouble with getting microphone to be recognized
Yes, I think it pipes the default input (source) to the default output. I have a noise cancelling source and if I switch to it the loopback follows it and I hear the de-noised one
- Removing Background noise from vocal/guitar performance
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Loud Keyboards on Calls
For linux: https://github.com/werman/noise-suppression-for-voice
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Linux Audio Noise suppression using deep filtering in Rust
Frankly, what I hear is very similar to the results of classic spectral denoising, even with the characteristic artifacts (for Linux, there's Noise Repellent [1] available for advanced spectral denoising; there's also a ton of commercial spectral processors).
The demonstration could use more random background noises to separate it from spectral processors, and more varied vocabulary to separate it from RNNVoice [2] which tends to suppress breath and parts of sibilants, making the sound unnatural. The latency is also important - is it as low as in RNNVoice? What about the CPU load?
[1] https://github.com/lucianodato/noise-repellent
[2] https://github.com/werman/noise-suppression-for-voice
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Real-Time Noise Suppression for PipeWire writen in Rust
Nice, hopefully you or somebody else will turn this into an easy to use PipeWire plugin, so I can replace noise-suppression-for-voice.
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What audio software do you use for prerecorded videos and screen capture?
I use this plugin to remove the sound of my air conditioner, which can be quite loud: https://github.com/werman/noise-suppression-for-voice
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AMD Demoes Ryzen AI at Computex 2023
This comes very close to RTX Voice while being multiple times more efficient. Not as good as RTX Voice but I prefer much lower HW usage.
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Solid microphone (not headset) for gaming?
bonus points if you use equalizerAPO + a VST plugin for noise suppression if you really need to suppress noise.
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Using a AUDIOTECH AT897 for streaming
I like the RNNoise plugin so much I ended up using it in my audio tracks too when doing vocals.
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Noise Suppression mic filter is a lifesaver, how can I constantly have this on my PC?
equalizerAPO + https://github.com/werman/noise-suppression-for-voice
What are some alternatives?
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
easyeffects - Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
rnnoise - Recurrent neural network for audio noise reduction
faust - Functional programming language for signal processing and sound synthesis
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
vst3-sys - Raw Bindings to the VST3 API
NoiseTorch - Real-time microphone noise suppression on Linux.
OpenAudio - A list of open source VST/audio plugin projects. Please contribute more links or open source your own plugins.
obs-rnnoise
duplicate - Easy code duplicate with substitution for Rust
pipewire-debian - Upstream Version of pipewire, wireplumber, roc-toolkit & blueman for debian/ubuntu