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vl8
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What programming environment do you recommend for implementing some DSP theory?
Here are a few examples: https://github.com/rec/vl8/blob/main/studies/study1.py
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Audio signal processing project ideas
https://github.com/rec/vl8 - the advertisements about what it "can" do are "true", but you can't do any of these things from the command line, it's not at all release worthy.
- Sketches toward a plan for a system to process digital audio in Python
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Pedalboard Capabilities
Here is link number 1 - Previous text "vl8"
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What are you working on/planning to work on?
I have a alpha-quality system myself for processing audio in numpy buffers called vl8 (getit?).
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A new subreddit to discuss Spotify's new Python DSP library, Pedalboard
I'm hoping to fit my newest working project, https://github.com/rec/vl8, into this framework.
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Welcome to r/pedalboard!
Me, I'm a long-time developer with a lot of little production Python libraries and an alpha level audio DSP CLI called VL8, which seems to have almost the same API as PedalBoard's, so I'm thinking of porting it to use that.
- Does format() method returns a list?
NAudio
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DIY Wavetable Synthesis Sequencer
Thanks for the suggestion. I have to rewrite most of the audio signal processing code anyway as I am using NAudio currently. Have heard of PiSound before, and will definitely check it out as it is pretty popular. I just need a way to output an array of numbers, representing the processed sound wave, to turn into an analog signal. Writing this from scratch is unnecessarily complicated when these libraries already exist.
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ButterWorth signal processing
https://github.com/naudio/NAudio/blob/master/NAudio.Core/Dsp/BiQuadFilter.cs Simple formulas for all major types of filters
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Cross-platform audio playback
Not tried it but there is also NAudio (https://github.com/naudio/NAudio)
Iβve used NAudio for this. You get Windows support for free, and itβs not too difficult to implement for other platforms. I have gists published for Android and iOS that should get you going.
- Playback audio from microphone to default speaker
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What is the best C# Library for detecting pitch from voice singing (through microphone)?
This might help: NAudio, they have a doc file for working with pitch here
- How to install NAudio in unity
- Show HN: Tone v0.0.4 β hackable command line audio tagger β any feedback?
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Trying to play a wave file slowed down
Hello. I'm working on a school assignment where I'm creating an application where the user can play .wav files slowed down to 0.5 speed. I'm using Naudio and Varispeed to accomplish this. There is a varispeed demo that shows how to do it and from what I can tell, I'm doing more or less the exact same in my code as the demo. But the wave file is played in the normal speed anyways. Does anyone have a clue on what I'm doing wrong?
- What programming environment do you recommend for implementing some DSP theory?
What are some alternatives?
xmod - π± Turn any object into a module π±
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
wavemap - π mmap massive audio files as numpy π
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
editor - π Open the default text editor π
vosk-api - Offline speech recognition API for Android, iOS, Raspberry Pi and servers with Python, Java, C# and Node
pedalboard - π π A Python library for audio.
TagLib# - Library for reading and writing metadata in media files
safer - π§· A safer writer π§·
Audio Switcher - .NET Library which facilitates interacting with Audio Devices on Windows
gitz - π Tiny useful git commands, some dangerous π
Bufdio - A cross platform audio playback library for .NET with PortAudio and FFmpeg