vkbasicapp VS vulkan_ray_tracing_minimal_abstraction

Compare vkbasicapp vs vulkan_ray_tracing_minimal_abstraction and see what are their differences.

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vkbasicapp vulkan_ray_tracing_minimal_abstraction
2 2
3 71
- -
0.0 2.1
almost 2 years ago about 1 year ago
C C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vkbasicapp

Posts with mentions or reviews of vkbasicapp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-05.

vulkan_ray_tracing_minimal_abstraction

Posts with mentions or reviews of vulkan_ray_tracing_minimal_abstraction. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-05.

What are some alternatives?

When comparing vkbasicapp and vulkan_ray_tracing_minimal_abstraction you can also consider the following projects:

vk-bootstrap - Vulkan Bootstrapping Iibrary

3D-Raycaster-Engine - OpenGL Raycaster written in C.

stb - stb single-file public domain libraries for C/C++

Vulkan-ValidationLayers - Vulkan Validation Layers (VVL)

ascii-raytrace - ray tracing on the command line

xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.

c-ray - c-ray is a small, simple path tracer written in C

Lift - Vulkan Path Tracer with Optix Denoiser integration

hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.