vkQuake
crawl
vkQuake | crawl | |
---|---|---|
58 | 659 | |
1,532 | 2,213 | |
- | 0.8% | |
9.2 | 10.0 | |
about 1 year ago | 4 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
crawl
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Slay the Spire 2 Announced – Using Godot
It's probably not as rigorous as what you're thinking of but the devs of DCSS have cited online win rates of certain combinations as the impetus for balance changes before.
https://crawl.develz.org
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The Mana World Classic – Open-Source Mmorpg
In a similar vein, see Dungeon Crawl Stone Soup, a free and open-source roguelike that's been continuously developed by volunteers for 20 years: http://crawl.develz.org/
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Trog
They are entirely too humanoid. I mean, look at these splash screens: Kiku, Ignis, Chei. While those images shouldn't be taken as canonical, they at least demonstrate the general inhumanity of the Crawl pantheon.
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Games you can play for 20+ hours and not get bored?
Since you like turn-based games too, try some old-school roguelikes. Many are open-source freeware so you have nothing to lose but time. I've been playing Dungeon Crawl Stone Soup for almost 10 years.
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any suggestions for a beginner roguelike? something that's not infuriating
Since Brogue's already been mentioned, I'd add Dungeon Crawl Stone Soup and Tales of Maj Eyal as pretty beginner friendly games.
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new Oka should have the option to refuse gifts, like refusing Ru sacrifices
For people who don't follow trunk, Okawru's gifting has been changed (and arguably* nerfed):
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Game to Play at Work
My personal first timer recommendation? Maybe Nethack or Dungeon crawl?
- Early thoughts on the new shapeshifter (transmuter) mechanics
- Games without a hunger mechanic.
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What is your favourite open source game(s)?
Dungeon Crawl Stone Soup - Free traditional roguelike with fair mechanics and a lot of variety between species/skill/god choices (~25 gods and maybe with the exception of sif/veh and oka/trog, they are very distinct). The tiles are great. There's many developers and they are very welcoming of code or vault contributions. Reducing incentives to play tediously is one of the goals. Easily hundreds of hours of gameplay for free. Playable online (connecting to a server through your browser/terminal) or offline (terminal or tiles version). There have been win streaks of 50+ games with a variety of species/background combos so you know it's mostly fair(it IS possible for rng to give you an unwinnable game), but it's very difficult if your goal is to win every game.
What are some alternatives?
ironwail - High-performance QuakeSpasm fork
seed-search - Utilities to catalog and search data for Dungeon Crawl Stone Soup dungeon generation seeds
Quakespasm - Extra bloaty junk to modernise stuff a bit.
angband - A free, single-player roguelike dungeon exploration game
yquake2 - The Yamagi Quake II client
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
NetHack - Official NetHack Git Repository
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
OpenLara - Classic Tomb Raider open-source engine
SpecBAS - An enhanced Sinclair BASIC interpreter for modern PCs