vivisect VS mgbdis

Compare vivisect vs mgbdis and see what are their differences.

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vivisect mgbdis
1 6
901 226
1.0% -
6.9 4.5
6 days ago 9 months ago
Python Python
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vivisect

Posts with mentions or reviews of vivisect. We have used some of these posts to build our list of alternatives and similar projects.

mgbdis

Posts with mentions or reviews of mgbdis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-10.
  • Exploring the Gameboy Memory Bank Controller (2020)
    2 projects | news.ycombinator.com | 10 Apr 2023
    Game Boy disassembler: https://github.com/mattcurrie/mgbdis

    You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds

    Here you can see how bank switching works.

  • My GB studio said a file was missing so I reinstalled GB studio but now none of my projects open
    1 project | /r/gbstudio | 14 Mar 2023
    You can get images out of it. Find the image locations in the ROM with a tool like YY-CHR, then annotate that location in the disassembler (like https://github.com/mattcurrie/mgbdis).
  • How to get game files?
    1 project | /r/Gameboy | 31 Jan 2023
    By a search on Google, I found this link: https://github.com/mattcurrie/mgbdis
  • mattcurrie/mgbdis: Game Boy ROM disassembler with RGBDS compatible output
    1 project | /r/u_archive649322022 | 17 Mar 2022
  • Ghidra - Editing Gameboy ROM for Analogue Pocket
    3 projects | /r/ghidra | 18 Dec 2021
    I didn't use Ghidra, I only used mgbdis to create a disassembly. Patched it and then reassemble it.
  • ROM Hacking Guide
    2 projects | news.ycombinator.com | 25 Feb 2021
    You make it sound like there's a machine you can put a Game Boy ROM into and get out a disassembly, which is kinda true (https://github.com/mattcurrie/mgbdis) but it doesn't automatically split out data blocks or anything like that - it just tries to crawl the ROM and disassemble any code it can find. It's certainly not "effectively no additional work" than making targeted alterations to the binary and documenting your work.

    And that's before you get to platforms where most if not all games are written in C - I question whether a mere disassembly of a game like Pokemon Emerald would even be useful to anyone, whereas the pokeemerald decompilation (https://github.com/pret/pokeemerald) is clearly useful but was a heck of a lot more work to produce.

    > That's a hurdle, but not an insurmountable one... unless the system didn't even support banking. (Are there any systems that didn't?)

    Depends what you mean by "support". I don't think any system has a built-in mapper - they just assign a chunk of memory space to the cartridge bus, and if your game is larger than that chunk of memory space you include a mapper on the cartridge. Nintendo provided standard mappers for machines like the NES and Game Boy because it's very hard to include a substantial game in the wedge of memory space you get on the processors in those machines, whereas only one game on the Genesis/Megadrive needed one.

What are some alternatives?

When comparing vivisect and mgbdis you can also consider the following projects:

verifydump - A tool for verifying that .chd/.rvz disc images match Redump Datfiles

gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

miasm - Reverse engineering framework in Python

pokered - Disassembly of Pokémon Red/Blue

OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.

rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

pwndbg - Exploit Development and Reverse Engineering with GDB Made Easy

apkleaks - Scanning APK file for URIs, endpoints & secrets.

plasma - Plasma is an interactive disassembler for x86/ARM/MIPS. It can generates indented pseudo-code with colored syntax.

PyBoy - Game Boy emulator written in Python

PINCE - Reverse engineering tool for linux games