visual_debugger
debug data over a shared memory connection to an OpenGL ImGUI window (by erwincoumans)
stk
The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in the C++ programming language. (by thestk)
visual_debugger | stk | |
---|---|---|
1 | 3 | |
2 | 979 | |
- | 2.1% | |
0.0 | 5.0 | |
over 2 years ago | 7 months ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
visual_debugger
Posts with mentions or reviews of visual_debugger.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-22.
stk
Posts with mentions or reviews of stk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-02.
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Lua efficiency
Did you have a look at e.g. ChucK, SuperCollider, Csound, Faust, just to name a few. Or there is e.g. the Synthesis Toolkit (see https://ccrma.stanford.edu/software/stk/) which has a Lua binding (see https://sourceforge.net/projects/stkwrap/).
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Audio Sparklines
It looks nice. I would use STK instead if JUCE (https://github.com/thestk/stk) In particulat RtAudio.cpp, RtMidi.cpp, RtWvIn.cpp) and a local or remote visualizer based on ImGUI and OpenGL, since I have that code already I would only need to add a few lines to my audio app to debug visually, using shared memory (which is much faster than printf and works inside a debugger and anywhere else, on Linux, MacOS and Windows)
- My website (on which the EuroPi will soon be sold) is now live!!
What are some alternatives?
When comparing visual_debugger and stk you can also consider the following projects:
juce-toys - Debugging utilities in a JUCE Module, plus NatVis and LLDB customizations
notcurses - blingful character graphics/TUI library. definitely not curses.
pico-synth - A digital synth based on Raspberry Pi Pico
melatonin_audio_sparklines - Sparklines For JUCE AudioBlocks
raspberry-pico-midi-in-test
SampledSignals.jl - Core types for regularly-sampled multichannel signals like Audio, RADAR and Software-Defined Radio
luasynth - Audio framework in Lua
visual_debugger vs juce-toys
stk vs juce-toys
visual_debugger vs notcurses
stk vs pico-synth
visual_debugger vs melatonin_audio_sparklines
stk vs raspberry-pico-midi-in-test
visual_debugger vs SampledSignals.jl
stk vs notcurses
stk vs melatonin_audio_sparklines
stk vs SampledSignals.jl
stk vs luasynth