visual_debugger VS melatonin_audio_sparklines

Compare visual_debugger vs melatonin_audio_sparklines and see what are their differences.

visual_debugger

debug data over a shared memory connection to an OpenGL ImGUI window (by erwincoumans)
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visual_debugger melatonin_audio_sparklines
1 2
2 90
- -
0.0 3.6
over 2 years ago 9 months ago
C++ Python
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

visual_debugger

Posts with mentions or reviews of visual_debugger. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-22.

melatonin_audio_sparklines

Posts with mentions or reviews of melatonin_audio_sparklines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-22.
  • Audio Sparklines
    6 projects | news.ycombinator.com | 22 Jan 2022
    You found the Achilles' heel of my project! I don't mind the fonts being different sizes or not monospaced, but the fact that there's a difference in height in the font rendering between ⎺ and ‾ on different platforms is a bummer. I have a flag in the C++ implementation so they can still be rendered "correctly" in IDEs like Xcode [1].

    I felt doomed to Unicode in this case because of the number of places I wanted them to show up (CLion lldb integration, GitHub actions output, terminal). I would have loved to actually render graphics! I actually never thought about how they would render on a blog article, I wouldn't generally wouldn't use them for blogging...

    1. https://github.com/sudara/melatonin_audio_sparklines/blob/ma...

  • Using ASCII waveforms to test real-time audio code
    6 projects | news.ycombinator.com | 13 Oct 2021
    Nice! I became obsessed with rendering sparkline representations of chunks of audio for the same reason: to inspect failures when writing tests / refactoring. https://github.com/sudara/melatonin_audio_sparklines

What are some alternatives?

When comparing visual_debugger and melatonin_audio_sparklines you can also consider the following projects:

stk - The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in the C++ programming language.

FFmpeg-SIXEL - Experimental fork git://source.ffmpeg.org/ffmpeg.git

juce-toys - Debugging utilities in a JUCE Module, plus NatVis and LLDB customizations

sixel-tmux - sixel-tmux is a fork of tmux, with just one goal: having the most reliable support of graphics

notcurses - blingful character graphics/TUI library. definitely not curses.

Gin - A few extras for juce

SampledSignals.jl - Core types for regularly-sampled multichannel signals like Audio, RADAR and Software-Defined Radio

FYampaSynth - Modular Synthesizer Programming in F#