viska
pixie
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viska | pixie | |
---|---|---|
4 | 22 | |
77 | 725 | |
- | - | |
0.0 | 4.0 | |
about 2 years ago | 13 days ago | |
Rust | Nim | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
viska
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rsip: A general purpose SIP (types) library
rsip is part of my Rust Voip stack, along with rsip-dns that I have recently been building through viska, a SIP server. SIP protocol is quite tricky to implement, because it's completely P2P so it has some interesting edge cases compared to HTTP which is way more simple. Viska is wip, needed a good SIP library to be productive there, but now that rsip is kinda done, I am gona move back to it :)
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Something like Asterisk but in Rust?
I noticed this: https://github.com/vasilakisfil/viska I have not looked at it at all :-) It seems to have been updated fairly recently. Looking at the Readme, there is still a fair way to go, but they've made pretty good progress.
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It's my first day on Rust. Hi, everyone!
i already found someone with a github repo building a SIP server here: https://github.com/vasilakisfil/viska
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
That said, there's this, which looks to be on the road already! https://github.com/vasilakisfil/viska
pixie
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Nim v2.0 Released
We have written pixie: https://github.com/treeform/pixie . Pixie is a 2D graphics library similar to Cairo and Skia written entirely in Nim. Which I think is a big accomplishment. It even has python bindings: https://pypi.org/project/pixie-python/
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Why I enjoy using the Nim programming language at Reddit.
With Nim, you can continuously optimize and improve the hot spots in your code. For example, in the Pixie graphics library, path filling started with floating point code, switched to floating point SIMD, then to 16-bit integer SIMD. Finally, this SIMD was written for both x86 and ARM.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
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Ask HN: What's the best source code you've read?
Perhaps not the "best" source code I've ever read, but libVF.io had some beautiful code for what's generally gnarly system-glue code. The iommu setup code is a good example and inspires me to think that system-glue code doesn't need to be gross or impenetrable: https://github.com/Arc-Compute/LibVF.IO/blob/master/src/libv...
Another one I've appreciated reading (and learned more about 2d graphics from) is Pixie, a 2d graphics library written in Nim. Here's the implementation of a fair subset of SVG paths: https://github.com/treeform/pixie/blob/master/src/pixie/path...
And one last one for basic algorithms: https://github.com/nim-lang/Nim/blob/version-1-6/lib/pure/al...
Of course Knuth's original code is still some of the best classic code. K&R's original C book is a classic.
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How are Images Compressed? An explanation of JPEG [video]
I recently helped work on a new open source JPEG decoder in Nim. (Over here on GitHub: https://github.com/treeform/pixie/blob/master/src/pixie/file...)
This video was extremely helpful to understand the "why" of all the things the spec was trying to explain. It made a huge difference in us being able to get things working.
We talk a bit about JPEG and actually writing our decoder in Nim here: https://www.youtube.com/watch?v=vYwD7OynFcg
Overall, our concluding opinion is that JPEG has some extremely cool and really smart ideas for how to compress images but the binary file format itself has some very painful things in it (progressive and restart markers as a couple examples).
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Nim: Curated Packages
I am working on OpenStreetMap renderer in Nim - see https://github.com/severak/lunarender3/ (but work somewhat stalled)
I needed some language which is:
- compiled to binaries
- and really fast
- has needed libraries (HTTP server, protocol buffers, sqlite and image generation)
- it's easy to set up
It was nice experience and Nim simply worked for my needs. People on Nim forum were nice and helped me when I ran into problems. It has nice and usable built-in library and I was really impressed by graphic library pixie - https://github.com/treeform/pixie
I would use Nim again when I when I will see this application is suited for it (e.g. some command line apps).
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Building a simple room-based chat application in Nim (using HTMX)
> but not so small that there are no useful libraries written...
Says the person responsible for a ton of really useful, well-done Nim libraries, such as this amazing Cairo/Skia-like library: https://github.com/treeform/pixie#readme
Thank you for all the things you've made for Nim!
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What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
A 2d graphics library like Nim’s pixie
What are some alternatives?
rxRust - Rust implementation of Reactive Extensions.
tiny-skia - A tiny Skia subset ported to Rust
rsip-dns - SIP Rust library implementing RFC 3263, implemented on top of rsip
godot-nim - Nim bindings for Godot Engine
mun - Source code for the Mun language and runtime.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
pjproject - PJSIP project
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
rust-async-coap - A flexible, asynchronous library for using and serving CoAP resources in Rust.
nlvm - LLVM-based compiler for the Nim language
raqote - Rust 2D graphics library
karax - Karax. Single page applications for Nim.