vipsdisp VS SDL

Compare vipsdisp vs SDL and see what are their differences.

vipsdisp

Tiny libvips / gtk+4 image viewer (by jcupitt)

SDL

Simple Directmedia Layer (by libsdl-org)
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vipsdisp SDL
4 195
109 8,263
- 2.4%
9.4 10.0
23 days ago about 11 hours ago
C C
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vipsdisp

Posts with mentions or reviews of vipsdisp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.
  • Vipsdisp: Tiny libvips / GTK+4 image viewer
    1 project | news.ycombinator.com | 4 Mar 2024
  • .Webp is the bane of my existence
    11 projects | /r/DataHoarder | 5 Jan 2023
    if you're using linux (which it doesn't seem so) there's also vispdisp https://github.com/jcupitt/vipsdisp which is based on https://github.com/libvips/libvips which will likely take over how images are decoded in the future for everything, at least methodology wise.
  • New gtk4 image viewer
    4 projects | /r/gnome | 20 Aug 2022
  • Nip2: “a strange combination of a spreadsheet and a photo editor”
    3 projects | news.ycombinator.com | 10 Aug 2022
    Yes, I based it partly on visual programming system that Canon made back in the 90s. I loved the interactive development, but I really disliked that style of visual programming. Lines between boxes seems very hard to reason about, to me.

    nip2 tries to do something similar, but using expressions, like a spreadsheet. Unlike graphical plugs and wires, expressions allow things like copy-paste, smart refactoring, referential transparency, and progressive rewriting.

    nip2 is ancient now (I finished it way back in 2002, I think). I've started a rewrite for gtk4 -- the image display window is here:

    https://github.com/jcupitt/vipsdisp

    It's quite fancy -- it has a sparse pyramid of image tiles which get composited to your display by the GPU, and computed asynchronously by a libvips pipeline as you zoom and pan around. You should get a smooth 60 fps even with enormous (eg. 300,000 x 300,000 pixel) images.

SDL

Posts with mentions or reviews of SDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • 12to11 – run Wayland applications on an X server
    1 project | news.ycombinator.com | 27 Apr 2024
    Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345

    One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.

  • C-Macs – a pure C macOS application
    11 projects | news.ycombinator.com | 19 Apr 2024
    The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.

    [1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa

  • Revert "video: Prefer Wayland over X11 (take 2)"
    4 projects | news.ycombinator.com | 24 Mar 2024
    Correct. It's explained here:

    https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...

    XWayland has special hooks into the compositors that normal wayland clients don't get.

  • Semantic Patching in C with Coccinelle
    1 project | news.ycombinator.com | 16 Dec 2023
    Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
  • reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
    9 projects | /r/cpp | 9 Dec 2023
    https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
  • BBC Basic returns on multiple platforms, open sourced
    3 projects | news.ycombinator.com | 29 Nov 2023
    If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?

    I think there's a lot more going on than that. Here's SDL's current pixel access code:

    https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...

  • Games! How they write code for SDL (+ interview with the creator)
    1 project | dev.to | 17 Nov 2023
    We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
  • Regarding including external libraries and prefix folders.
    1 project | /r/cpp_questions | 30 Sep 2023
    FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
  • SDL3 Filesystem API RFC
    1 project | news.ycombinator.com | 18 Aug 2023
  • Chip8 emulator
    2 projects | /r/EmuDev | 17 Aug 2023
    It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.

What are some alternatives?

When comparing vipsdisp and SDL you can also consider the following projects:

nip2 - A spreadsheet-like GUI for libvips.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

webp-pixbuf-loader - WebP Image format GdkPixbuf loader

raylib - A simple and easy-to-use library to enjoy videogames programming

Return-of-the-Png - Program to batch convert .webp files to .png files

Godot - Godot Engine – Multi-platform 2D and 3D game engine

webp-png-converter

olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

mpv.net - 🎞 mpv.net is a media player for Windows with a modern GUI.

DS4Windows - Like those other ds4tools, but sexier

WebPShop - Photoshop plug-in for opening and saving WebP images

DualSenseSupport - Preliminar DualSense