vim-godot
godot-accessibility
vim-godot | godot-accessibility | |
---|---|---|
6 | 3 | |
437 | 74 | |
- | - | |
3.4 | 0.0 | |
about 2 months ago | almost 3 years ago | |
Vim Script | GDScript | |
MIT License | MIT License |
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vim-godot
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
You can run a godot scene without the editor open. I use an editor plugin to do that. However, you'd have to create a scene with a node or setup an autoload in the editor. But then you'd have a code entry point. Godot would get you physics and scenes, and in my limited experience Godot seems capable of being very code driven. But there's tons of features that I don't know how you'd use without the editor (animations).
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Trying to get Neovim working as my default editor for Godot, but I seem to be missing something...
I followed the instructions on both the vim-godot GitHub and this article, yet I can't get any files to open in Neovim. I can get Neovim to execute scenes in Godot, so clearly they can communicate. Was there any more I needed to do beyond these simple steps outlined for the plugin?
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How can I stop Godot from opening a script in its editor every time I run the game? (Better yet: Can I disable Godot's text editor?)
I think if I can't figure a way to stop Godot from opening the script file in its editor, I'll go with this: https://github.com/habamax/vim-godot
- Setting up neovim for godot
- State of (neo)vim support in 2022?
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What do you NOT like about Godot?
Are you referring to this plugin? https://github.com/habamax/vim-godot
godot-accessibility
- Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
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https://github.com/BenHerbst/Bluenix - Bluescreen of death for Linux users
There is only https://github.com/lightsoutgames/godot-accessibility/ and it looks like godot does not has screen reading and the addon is not that great at the moment. You could open an issue and contact the Godot developers!
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Accessibility in Godot games / engine?
A quick google search with terms "godot accessibility" gave these relevant results: - A screen reader plugin for the Godot UI - A Godot forum thread on this topic. - Related template for a "starter" for accessible games. - An accessible demo with its source code made available. - A shader for colourblind accessibility
What are some alternatives?
devdocs - API Documentation Browser
Bluenix - A bluescreen for Linux 😀
godot-docs - Godot Engine official documentation
SmartShape2D - A 2D Terrain Tool for Godot
vim-gdscript3 - Syntax highlighting and completion for GDScript 3
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-proposals - Godot Improvement Proposals (GIPs)
tldr - 📚 Collaborative cheatsheets for console commands
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.