vim-godot
tldr
vim-godot | tldr | |
---|---|---|
6 | 262 | |
437 | 48,406 | |
- | 0.8% | |
3.4 | 10.0 | |
about 2 months ago | 6 days ago | |
Vim Script | Markdown | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vim-godot
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
You can run a godot scene without the editor open. I use an editor plugin to do that. However, you'd have to create a scene with a node or setup an autoload in the editor. But then you'd have a code entry point. Godot would get you physics and scenes, and in my limited experience Godot seems capable of being very code driven. But there's tons of features that I don't know how you'd use without the editor (animations).
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Trying to get Neovim working as my default editor for Godot, but I seem to be missing something...
I followed the instructions on both the vim-godot GitHub and this article, yet I can't get any files to open in Neovim. I can get Neovim to execute scenes in Godot, so clearly they can communicate. Was there any more I needed to do beyond these simple steps outlined for the plugin?
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How can I stop Godot from opening a script in its editor every time I run the game? (Better yet: Can I disable Godot's text editor?)
I think if I can't figure a way to stop Godot from opening the script file in its editor, I'll go with this: https://github.com/habamax/vim-godot
- Setting up neovim for godot
- State of (neo)vim support in 2022?
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What do you NOT like about Godot?
Are you referring to this plugin? https://github.com/habamax/vim-godot
tldr
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Ask HN: Is there a GUI for bash shell?
Maybe this already helps: https://github.com/tldr-pages/tldr
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Try / Ripgrep in Y Minutes
A bit of an aside, but I really like "guides to things we otherwise take for granted". So few man pages are built around example use cases, but those are often what make the case for a tool!
A similar spirit to projects like https://github.com/tldr-pages/tldr/ , but this has a lot more useful detail.
The ripgrep author has a blog post on performance and benchmarking that is an interesting read in itself: https://blog.burntsushi.net/ripgrep/
- Serving my blog posts as Linux manual pages
- Tldr: Simplified and community-driven man pages
- Tell HN: My Favorite Tools
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Should you add screenshots to documentation?
Looks like bro pages is archived and they recommend https://github.com/tldr-pages/tldr or https://github.com/cheat/cheat
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Have i made my own linux distro? ^_^
a very excellent tool to grab is TLDR https://tldr.sh/
- fixedIt
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Day 2 - Basic navigation
And that's why tldr is such a powerful tool! You can easily install it with sudo apt install tldr or follow this demo.
- Tldr Pages
What are some alternatives?
devdocs - API Documentation Browser
cheat - cheat allows you to create and view interactive cheatsheets on the command-line. It was designed to help remind *nix system administrators of options for commands that they use frequently, but not frequently enough to remember.
godot-docs - Godot Engine official documentation
tealdeer - A very fast implementation of tldr in Rust.
SmartShape2D - A 2D Terrain Tool for Godot
cheat.sh - the only cheat sheet you need
vim-gdscript3 - Syntax highlighting and completion for GDScript 3
zsh-autosuggestions - Fish-like autosuggestions for zsh
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
navi - An interactive cheatsheet tool for the command-line
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
fish-shell - The user-friendly command line shell.