viewport-spy
godot-behavior-tree-plugin
viewport-spy | godot-behavior-tree-plugin | |
---|---|---|
1 | 3 | |
30 | 208 | |
- | 0.0% | |
0.0 | 0.0 | |
about 3 years ago | almost 4 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
viewport-spy
-
ViewportSpy: An inspector tool that let's you spy on what a viewport is rendering.
Find it here: https://github.com/awkwardpolygons/viewport-spy
godot-behavior-tree-plugin
-
Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
-
Behavior tree plugins in the asset library
Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
-
How to make better AI
Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).
What are some alternatives?
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
Godot_Drag_To_Resize - A plugin to easily resize ui elements
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-tool_button - Easily add buttons to the Godot inspector.
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
PostgreSQLClient - PostgreSQL connector for Godot Engine in GDScript.
nativelib - NativeLib is a plugin management system for Godot engine.
better-texture-array - Adds support for saving, viewing and editing TextureArray and Texture3D in Godot 3
xsm
Voxel-Core - Voxel plugin for the Godot game engine!
godot-4-importality - Universal raster graphics and animations importers pack