vger
2D GPU renderer for dynamic UIs (by audulus)
nanovgXC
Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL (by styluslabs)
vger | nanovgXC | |
---|---|---|
4 | 3 | |
247 | 113 | |
0.8% | - | |
7.5 | 0.0 | |
3 months ago | 10 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vger
Posts with mentions or reviews of vger.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-10.
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Drawing with Lua in the Canvas Node in Audulus 1: Hello Rectangle!
You can see the source code for vger here: https://github.com/audulus/vger
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Vector Graphics on GPU
I did vector graphics using SDFs in this library (https://github.com/audulus/vger). Works pretty well for my uses which are rendering dynamic UIs, not rendering SVGs. But I can still do some pretty gnarly path fills!
nanovgXC
Posts with mentions or reviews of nanovgXC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-10.
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canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer
Nice work. Any plan to add GPU (opengl) support? CPU rendering is OK but the performance using the GPU is likely order of magnitudes better. Here is a library that uses the same antialiasing technique https://github.com/styluslabs/nanovgXC using OpenGL (based on NanoVG).
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Vector Graphics on GPU
GPU vector graphics library I released a few years ago: https://github.com/styluslabs/nanovgXC - basically a new backend for nanovg that supports arbitrary paths. Coverage calculation (for analytic antialiasing) is explained a bit here: https://github.com/styluslabs/nanovgXC/blob/master/src/nanov...
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
What are some alternatives?
When comparing vger and nanovgXC you can also consider the following projects:
rui - Declarative Rust UI library
canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer for C++
vger-rs - 2D GPU renderer for dynamic UIs
rust-yew-axum-tauri-desktop - Rust + Yew + Axum + Tauri + Tailwindcss, full-stack Rust development for Desktop apps.
TrustKit - Easy SSL pinning validation and reporting for iOS, macOS, tvOS and watchOS.
msdfgen - Multi-channel signed distance field generator
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
iSCSIInitiator - iSCSI Initiator for macOS
yews