vger-rs VS msdfgen

Compare vger-rs vs msdfgen and see what are their differences.

msdfgen

Multi-channel signed distance field generator (by Chlumsky)
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vger-rs msdfgen
1 27
228 3,723
2.2% -
7.8 7.0
4 months ago 1 day ago
Rust C++
MIT License MIT License
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vger-rs

Posts with mentions or reviews of vger-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-10.
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

msdfgen

Posts with mentions or reviews of msdfgen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.

What are some alternatives?

When comparing vger-rs and msdfgen you can also consider the following projects:

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

msdf-atlas-gen - MSDF font atlas generator

vger - 2D GPU renderer for dynamic UIs

8SSEDT - Tutorial about 8-points Signed Sequential Euclidean Distance Transform

rui - Declarative Rust UI library

vello - An experimental GPU compute-centric 2D renderer.

contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust

troika - A JavaScript framework for interactive 3D and 2D visualizations

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

msdfgl - OpenGL implementation of the MSDF algorithm

libGDX - Desktop/Android/HTML5/iOS Java game development framework