vfsgen
rules_go
vfsgen | rules_go | |
---|---|---|
3 | 6 | |
982 | 1,340 | |
0.2% | 0.5% | |
2.1 | 9.0 | |
6 months ago | 6 days ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vfsgen
- Belajar dan Berkenalan dengan Go Embed
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Why golang makes docker unnecessary
FYI you could embed files before 1.16 with solutions like vfsgen
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What is the preferred way to package static files (html/css/js) along with your standalone binary in 2020?
vfsgen - https://github.com/shurcooL/vfsgen
rules_go
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When to Use Bazel?
There’s an issue I reported (along with a proof of concept fix) over 4 years ago, that has yet to be fixed: building a mixed source project containing Go & C++ & C++ protocol buffers results in silently broken binaries as rules_go will happily not forward along the linker arguments that the C++ build targets (the protobuf ones, using the built in C++ rules) declare.
See https://github.com/bazelbuild/rules_go/issues/1486
Not very confidence inspiring when Google’s build system falls over when you combine three technologies that are used commonly throughout Google’s code base (two of which were created by Google).
If you’re Google, sure, use Bazel. Otherwise, I wouldn’t recommend it. Google will cater to their needs and their needs only — putting the code out in the open means you get the privilege of sharing in their tech debt, and if something isn’t working, you can contribute your labor to them for free.
No thanks :)
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Caculating Go type sets is harder than you think
Bazel in theory maintains its own directory of generated code that your IDE should refer to. Back when I last used Bazel, there was a bug open to make gopls properly understand this ("go packages driver" is the search term). Nobody touched this bug for a couple years, so I gave up.
Here's the bug: https://github.com/bazelbuild/rules_go/issues/512
I basically wouldn't use Bazel with Go. Go already has a build system, Bazel is best for languages that don't ship a build system, like C++.
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Buf raises $93M to deprecate REST/JSON
`proto_library` for building the `.bin` file from protos works great. Generating stubs/messages for "all" languages does not. Each language does not want to implement gRPC rules, the gRPC team does not want to implement rules for each language. Sort of a deadlock situation. For example:
- C++: https://github.com/grpc/grpc/blob/master/bazel/cc_grpc_libra...
- Python: https://github.com/grpc/grpc/blob/master/bazel/python_rules....
- ObjC: https://github.com/grpc/grpc/blob/master/bazel/objc_grpc_lib...
- Java: https://github.com/grpc/grpc-java/blob/master/java_grpc_libr...
- Go (different semantics than all of the other): https://github.com/bazelbuild/rules_go/blob/master/proto/def...
But there's also no real cohesion within the community. The biggest effort to date has been in https://github.com/stackb/rules_proto which integrates with gazelle.
tl;dr: Low alignment results in diverging implementations that are complicated to understand for newcomers. Buff's approach is much more appealing as it's a "this is the one way to do the right thing" and having it just work by detecting `proto_library` and doing all of the linting/registry stuff automagically in CI would be fantastic.
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Why does Bazel not get more love?
This can be ugly in some languages. There’s decent go support in VSCode if you follow these copy & paste instructions here https://github.com/bazelbuild/rules_go/wiki/Editor-setup
- GOPACKAGESDRIVER support for Bazel's rules_go, fixes Bazel + gopls
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What is the preferred way to package static files (html/css/js) along with your standalone binary in 2020?
Bazel go_embed_data
What are some alternatives?
go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
go.rice - go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy.
statik - Embed files into a Go executable
go - The Go programming language
fileb0x - a better customizable tool to embed files in go; also update embedded files remotely without restarting the server
edotool - edotool: simulate keyboard input and mouse activity
statics - :file_folder: Embeds static resources into go files for single binary compilation + works with http.FileSystem + symlinks
esc - A simple file embedder for Go
buildtools - A bazel BUILD file formatter and editor