rules_go | go | |
---|---|---|
6 | 2,075 | |
1,331 | 119,718 | |
-0.2% | 0.6% | |
9.0 | 10.0 | |
7 days ago | 1 day ago | |
Go | Go | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rules_go
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When to Use Bazel?
There’s an issue I reported (along with a proof of concept fix) over 4 years ago, that has yet to be fixed: building a mixed source project containing Go & C++ & C++ protocol buffers results in silently broken binaries as rules_go will happily not forward along the linker arguments that the C++ build targets (the protobuf ones, using the built in C++ rules) declare.
See https://github.com/bazelbuild/rules_go/issues/1486
Not very confidence inspiring when Google’s build system falls over when you combine three technologies that are used commonly throughout Google’s code base (two of which were created by Google).
If you’re Google, sure, use Bazel. Otherwise, I wouldn’t recommend it. Google will cater to their needs and their needs only — putting the code out in the open means you get the privilege of sharing in their tech debt, and if something isn’t working, you can contribute your labor to them for free.
No thanks :)
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Caculating Go type sets is harder than you think
Bazel in theory maintains its own directory of generated code that your IDE should refer to. Back when I last used Bazel, there was a bug open to make gopls properly understand this ("go packages driver" is the search term). Nobody touched this bug for a couple years, so I gave up.
Here's the bug: https://github.com/bazelbuild/rules_go/issues/512
I basically wouldn't use Bazel with Go. Go already has a build system, Bazel is best for languages that don't ship a build system, like C++.
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Buf raises $93M to deprecate REST/JSON
`proto_library` for building the `.bin` file from protos works great. Generating stubs/messages for "all" languages does not. Each language does not want to implement gRPC rules, the gRPC team does not want to implement rules for each language. Sort of a deadlock situation. For example:
- C++: https://github.com/grpc/grpc/blob/master/bazel/cc_grpc_libra...
- Python: https://github.com/grpc/grpc/blob/master/bazel/python_rules....
- ObjC: https://github.com/grpc/grpc/blob/master/bazel/objc_grpc_lib...
- Java: https://github.com/grpc/grpc-java/blob/master/java_grpc_libr...
- Go (different semantics than all of the other): https://github.com/bazelbuild/rules_go/blob/master/proto/def...
But there's also no real cohesion within the community. The biggest effort to date has been in https://github.com/stackb/rules_proto which integrates with gazelle.
tl;dr: Low alignment results in diverging implementations that are complicated to understand for newcomers. Buff's approach is much more appealing as it's a "this is the one way to do the right thing" and having it just work by detecting `proto_library` and doing all of the linting/registry stuff automagically in CI would be fantastic.
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Why does Bazel not get more love?
This can be ugly in some languages. There’s decent go support in VSCode if you follow these copy & paste instructions here https://github.com/bazelbuild/rules_go/wiki/Editor-setup
- GOPACKAGESDRIVER support for Bazel's rules_go, fixes Bazel + gopls
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What is the preferred way to package static files (html/css/js) along with your standalone binary in 2020?
Bazel go_embed_data
go
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Evolving the Go Standard Library with math/rand/v2
I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles
The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397
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Microsoft Maintains Go Fork for FIPS 140-2 Support
There used to be the GO FIPS branch :
https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...
But it looks dead.
And it looks like https://github.com/golang-fips/go as well.
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Borgo is a statically typed language that compiles to Go
I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:
- A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644
- The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412
Here are some excerpts from the latest Go survey [1]:
- "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."
- "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."
I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.
[1]: https://go.dev/blog/survey2024-h1-results
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AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
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How to use Retrieval Augmented Generation (RAG) for Go applications
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
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From Homemade HTTP Router to New ServeMux
net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
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Building a Playful File Locker with GoFr
Make sure you have Go installed https://go.dev/.
- Fastest way to get IPv4 address from string
- We now have crypto/rand back ends that ~never fail
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Why Go is great choice for Software engineering.
The Go Programming Language
What are some alternatives?
go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
statik - Embed files into a Go executable
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
edotool - edotool: simulate keyboard input and mouse activity
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
statics - :file_folder: Embeds static resources into go files for single binary compilation + works with http.FileSystem + symlinks
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
buildtools - A bazel BUILD file formatter and editor
Angular - Deliver web apps with confidence 🚀
aegis - Linux, FreeBSD, NetBSD, OpenBSD and Windows debugging detection library. With support for C and Go.
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020