verona
cone
verona | cone | |
---|---|---|
20 | 7 | |
3,602 | 532 | |
0.4% | 0.8% | |
2.4 | 0.0 | |
about 1 month ago | over 2 years ago | |
C++ | C | |
MIT License | MIT License |
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verona
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Snmalloc: A Message Passing Allocator
According to this FAQ, snmalloc was designed for the Verona language:
https://microsoft.github.io/verona/faq.html
Unfortunately, I cannot find any significant code samples for Verona on the website or in the GitHub repo. There are a few types defined in a pretty low-level way:
https://github.com/microsoft/verona/tree/master/std/builtin
- Microsoft Project Verona, a research programming language
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Making C++ Safe Without Borrow Checking, Reference Counting, or Tracing GC
I think the future lies in figuring out how to get the benefits of that secret sauce, while mitigating or avoiding the downsides.
Like Boats said, the borrow checker works really well with data, but not so well with resources. I'd also add that it works well with data transformation, but struggles with abstraction, both the good and bad kind. It works well with tree-shaped data, but struggles with programs where the data has more intra-relationships.
So if we can design some paradigms that can harness Rust's borrow checker's benefits without its drawbacks, that could be pretty stellar. Some promising directions off the top of my head:
* Vale-style "region borrowing" [0] layered on top of a more flexible mutably-aliasing model, either involving single-threaded RC (like in Nim) generational references (like in Vale).
* Forty2 [1] or Verona [2] isolation, which let us choose between arenas and GC for isolated subgraphs. Combining that with some annotations could be a real home run. I think Cone [3] was going in this direction for a while.
* Val's simplified borrowing (mutable value semantics) combined with some form of mutable aliasing (this might sound familiar).
[0] https://verdagon.dev/blog/zero-cost-borrowing-regions-part-1... (am author)
[1] http://forty2.is/
[2] https://github.com/microsoft/verona
[3] https://cone.jondgoodwin.com/
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A Flexible Type System for Fearless Concurrency
Their approach lines up pretty well with how we do regions in Vale. [0]
Specifically, we consider the "spine" of a linked list to be in a separate "region" than the elements. This lets us freeze the spine, while keeping the elements mutable.
This mechanism is particularly promising because it likely means one can iterate over a collection with zero run-time overhead, without the normal restrictions of a more traditional Rust/Cyclone-like borrow checker. We'll know for sure when we finish part 3 (one-way isolation [1]); part 1 landed in the experimental branch only a few weeks ago.
The main difference between Vale and the paper's approach is that Vale doesn't assume that all elements are self-isolated fields, Vale allows references between elements and even references to the outside world. However, this does mean that Vale sometimes needs "region annotations", whereas the paper's system doesn't need any annotations at all, and that's a real strength of their method.
Other languages are experimenting with regions too, such as Forty2 [2] and Verona [3] though they're leaning more towards a garbage-collection-based approach.
Pretty exciting time for languages!
[0] https://verdagon.dev/blog/zero-cost-borrowing-regions-overvi...
[1] https://verdagon.dev/blog/zero-cost-borrowing-regions-part-3...
[2] http://forty2.is/
[3] https://github.com/microsoft/verona
- Microsoft is rewriting core Windows libraries in Rust
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Microsoft is to enable Rust use for Windows 11 kernel
Does this count? https://microsoft.github.io/verona/
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Microsoft rewriting core Windows libraries in Rust
What about new Rust that "Microsoft Research" trying to "explore" https://github.com/microsoft/verona/blob/master/docs/explore.md ?
- Concurrent ownership in Verona
- Concurrent Ownership in Verona
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Pony Programming Language
Fun fact: the person who created Pony, Sylvan Clebsch, has been working on a Microsoft Research project called Verona. From it's README [0]:
> Project Verona is a research programming language to explore the concept of concurrent ownership. We are providing a new concurrency model that seamlessly integrates ownership.
https://github.com/microsoft/verona/tree/master
cone
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An Accessible Introduction to Type Theory and Implementing a Type Checker
Hm sounds interesting ... but I couldn't find the type checker here? https://github.com/jondgoodwin/cone/tree/master/src/c-compiler
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AST Implementation in C
I would encourage you to look at other implementations as well. The Cone compiler is written in C: https://github.com/jondgoodwin/cone as well as my C3 compiler: https://github.com/c3lang/c3c
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Simple compilers (LLVM backend) for studying
The Cone source code: https://github.com/jondgoodwin/cone The C3 source code: https://github.com/c3lang/c3c
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Looking for guidance on understanding/using LLVM C API
I recommend studying the Cone source code: https://github.com/jondgoodwin/cone and if you want to dig deeper, C3: https://github.com/c3lang/c3c if you show up in the C3 discord (https://discord.gg/qN76R87) or the LLVM discord I can answer any additional questions you might have.
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A language with non-escaping stack allocations and regions
I thought it was, but there are new commits this month.
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What does your ideal programming language look like?
Just read about gradual memory management (https://github.com/jondgoodwin/cone)
What are some alternatives?
tour_of_rust - A tour of rust's language features
unison - A friendly programming language from the future
ante - A safe, easy systems language
c3c - Compiler for the C3 language
felix - The Felix Programming Language
SinScheme - Sinister's Scheme Compiler!