verdigris
RmlUi
verdigris | RmlUi | |
---|---|---|
13 | 21 | |
623 | 2,506 | |
0.0% | - | |
1.5 | 9.0 | |
about 1 year ago | 4 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
verdigris
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
This is overly dramatic. The "keywords" are just macros. If you don't want an additional preprocessor to generate code in a separate .cpp file from these macros, you can use https://github.com/woboq/verdigris
The concurrency model, object ownership and life cycle you are mentioning are not part of C++, those are just conventions in specific C++ user groups - Qt code compiles plain and simple with pretty much every conformant C++ compiler and that makes it as much C++ as anything else.
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Qt Creator 12 Released
There were a couple of attempts in that direction, but i haven't really seen them used in any production codebase.
https://woboq.com/blog/verdigris-qt-without-moc.html
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Will C++ ever get a standard GUI/2D Graphics library?
Is Moc for signals and slots still needed? Mind you, I haven't used Qt in 15 years, but I was sure I heard about some standard C++ way of building Qt apps without needing the MOC prebuild step (IIRC https://woboq.com/blog/verdigris-qt-without-moc.html).
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KDE Plasma development switches to Qt 6 tomorrow
Nope, Qt 6 still uses moc. I don't think modern C++ meta programming is quite capable of entirely replacing moc. The closest thing I'm aware of is [0], but it requires additional macros compared to what moc requires, and compilation speed can suffer. Chances are moc won't be dropped until full reflection lands, if ever, and even then if compilation speed is too bad I wouldn't be entirely surprised if moc remains.
[0]: https://github.com/woboq/verdigris
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Verdigris
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[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
`QML_ELEMENT` support for Verdigris. https://github.com/woboq/verdigris/pull/99
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Carbon Language: An experimental successor to C++
> it's possible to do Qt without moc even in C++ with https://github.com/woboq/verdigris/, why wouldn't it be possible from D ?
You're talking about an entirely different thing. While OP was referring to the current state of D's ecosystem and the impact that missing key frameworks have on hindering adoption, you're arguing about the theoretical possibility of writing a framework with a language, which really does not address OP's point.
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GUI for software, not games, but lighter than Qt ?
And much more importantly, MOC specifically is a code generator which has a competitor without the code generation requirement. Fully compatible even. So no, sorry "Qt is bad because MOC" stopped being an argument years ago (if it ever was).
- C++ in the Linux kernel
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Qt Creator 6 released
But copperspice is not a better version: see the benchmark here: https://woboq.com/blog/verdigris-qt-without-moc.html
RmlUi
- RmlUi – The HTML/CSS User Interface Library Evolved
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declarative GUI libraries
How about https://github.com/mikke89/RmlUi ?
- Why aren't there more GUI frameworks in C++ compared to other languages?
- Lightweight C++ GUI library/framework for games
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What is the fastest, lightest weight GUI framework?
Check out these: https://github.com/ocornut/imgui https://github.com/mikke89/RmlUi
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RmlUi 5.0 Released - A user interface library for C++ based on HTML/CSS
See the release notes here: https://github.com/mikke89/RmlUi/releases/tag/5.0
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RmlUi 5.0 released - A C++ user interface library based on HTML/CSS
You're right, it's a fork of libRocket. The original library hasn't seen any development in years, so in a sense RmlUi is a continuation of it too. There's been a lot of changes since then, you can see all of it in the full changelog here.
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Is there any MIT/BSD licensed UI framework for C++ ?
I haven't actually used either one, but there's HikoGUI (previously known as TTauri) under the Boost license and RmlUI under MIT. Not sure if they're very OS-integrated in the way you want or not.
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GUI for software, not games, but lighter than Qt ?
RmlUI
- [Discussion] What are some old C++ open source projects you wish were still active?
What are some alternatives?
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
WebSocket++ - C++ websocket client/server library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
libRocket - libRocket - The HTML/CSS User Interface library
Proxygen - A collection of C++ HTTP libraries including an easy to use HTTP server.
Elements C++ GUI library - Elements C++ GUI library
libwebsockets - canonical libwebsockets.org networking library
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
nghttp2 - nghttp2 - HTTP/2 C Library and tools
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang