vec-tree VS entity_system

Compare vec-tree vs entity_system and see what are their differences.

vec-tree

A safe tree using an arena allocator that allows deletion without suffering from the ABA problem by using generational indices. https://docs.rs/vec-tree/0.1.0/vec_tree/ (by ArnaudValensi)

entity_system

A naive attempt at getting an Entity Sytem working backed by a generational arena (slotmap) and an AnyMap (by rebo)
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vec-tree entity_system
2 1
28 1
- -
0.0 0.0
over 5 years ago over 5 years ago
Rust Rust
Mozilla Public License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vec-tree

Posts with mentions or reviews of vec-tree. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-14.

entity_system

Posts with mentions or reviews of entity_system. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

What are some alternatives?

When comparing vec-tree and entity_system you can also consider the following projects:

generational-arena - A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.

fltk-rs - Rust bindings for the FLTK GUI library.